I’m spending my time (and money) for free helping them QA their product, as are all the beta testers here who do contribute significant time and solid feedback on issues encountered.
I know how to “manage the sim”, but I also know when the sim is at fault and you can’t manage your way out it, and have to wait for Asobo to respond. This is a complex application, with many potential user PC configurations. I’ve generally had a good run with it, but there’s also been a couple of times I’ve had to put it on the shelf for a few months for them to fix a glaring performance issue that is obviously a sim issue, not a user issue.
Asobo could help beta testing users more by providing better debug info, logging, and insight into what is actually being changed, especially for the more technical users who could potentially help troubleshoot gnarlier issues. They should also have a bug bounty program.
Performance on the ground is a complete mess. I have to reduce the TLOD to 100 for the first time ever. This with a 5800X3D and a 3080ti. So yea please fix this and if necessary postpone the launch.
Besides the performance the release looks pretty stable and the weather improvements (gusts, cloud layers,…) are nice.
I could not agree more, the lack of proper two way communication is (sorry to say) extremely poor. I’ve never known open beta periods to be so closed off from the actual developers, there’s practically zero feedback to the reports we make other than the mods logging threads and posting the very rare update themselves. Perhaps this item deserves its own thread with votes, to make them realise that were not doing this beta testing for fun but actually want to help but to get help we need better direct communication during the beta testing period.
This debate seems to be kicking off some pc users repeating the ’ I hate XBOX it has ruined my perfect sim ’ rants all over again that we Xbox users had to suffer last year and also just after SU9 when we were regularly told by some pc users to ‘get a pc’ ,or 'your Xbox can’t handle it so tough luck ’ …
Now that Beta 4 has brought great performance gains to Xbox users and poor performance to some pc users,those voices are again starting to blame Xbox again for everything that is wrong in the Beta 4 which I find childish and downright unpleasant.
To those making these suggestions or hints I say you can’t have it both ways,Xbox is here to stay and so is pc so lets all get used to it and stop the blame game.
I have no problem with a short delay if it helps the pc users who have performance problems ,but not at the expense of Beta 4 Xbox performance gains lost in SU9.
I beg to differ, DX12 isnt new to simulation and or gaming, its just Asobo and their developing techniques. Im bumping this beta to being pushback also
This must get to the most voted thread right now. Sim Update 10 is not ready for prime time. Dx12 is an absolute mess. There is so much to fix. Devs should not even think about releasing this update unless they bring the horrendous vram usage in dx12 under control.
Your next statement is probably on long haulers having multiple areas to be loaded, OK those users should be fans of removing POI’s because you are not window gawking at pagodas at FL36 and if flying over a few hundred is causing you 10 fps?
Like I said you do your sim how you like for you and your area for me, it’s simple, POI’s go and other WUs go and so does my sim.
I’m happy too, this latest version works better than the others, dx12 activated, the sim loads faster and almost no ctd, I didn’t detect significant fps losses so I’m sorry for all the negative comments but I don’t agree.
This is not the way to test the game I would say. If you remove official content and play minimal then sure, you will have super good performance results almost everywhere. In the mean time you have removed the terrain elevation, the POIs and the airports among other things. Terrain elevation was one of the reasons for stuttering, for instance. If you force game not to handle that then yes, main thread is going to work super good. But there´s were the engine problem sits (handling heavy scenes and big amounts of data) and what needs to be addressed by Asobo. Removing game features or reducing game quality should never be the solution for a design error.
No, I have all the US airports and procedural buildings installed now, I’ve improved on my original idea.
POI’s/Marketplace offers (I have not figured out how to get rid of yellow star markers but they don’t work) and superfluous parts of the planet and planes/liveries I don’t fly/want to see are removed.
This is a prime example of the sim not being consistent across users systems and consoles. With respect to users systems types (low, medium, high, etc)
Yes, I know what you mean Salem. I also did tests with just the vanilla game after a clean install. And yes, the results were really good. Once all official content and WUs were installed the performance started to degrade (even without any third party content yet). This is what needs to be checked by Asobo and one thing is clear: amount of extra content will not stop growing during next years.
If engine is having issues to handle more than 1000 assets for instance then they need to find a way to load them dynamically, instead of indexing all during game start. If engine is having problems to handle more than 100 assets in a 10x10km area for instance then they need to find a way to load them in memory in a different way instead of all in one go. Those are the typical things that you need to investigate when so many users are reporting low fps and main thread bottlenecks, as we may be simply facing an asset management issue rather than a performance issue itself.
As I said many times systems with 24 threads at 5GHz and dozens of GB should not be struggling to render a 10x10km area with modest quality settings because even lower end systems were able to handle that in the past without any issues at higher settings.
Listen to what you just said. You had to “Research and fix your own issues”. Last time I checked, one does not pay $60+ dollars for a game to be fixing it.
And as far as the hate, it’s not something we just out of nowhere started doing. Asobo is bringing it upon themselves.
I didn’t imply the DX12 API itself needs time to mature. It’s been out more than 5-6 years at this point I think. But rather, the msfs’s implementation of it on PC needs to mature. They already use DX12 on the XBox version since the launch of XBox version. But DX12 on PC needs some time to get to an acceptable state, and by that I mean when we have no significant performance or visual regressions on same settings in same hardware compared to DX11, then they should bring it out of beta and make it the default option. Untill then they should at least make sure that they don’t have performance regression on DX11.
I was paying 60$ for a game in the late 80s and I paid for the full deluxe on release knowing full well this would be the “base” and I would spend hundreds of dollars “fixing it” with add-ons.
I apologize if this was already mentioned, but they shouldn’t push an update if it makes the sim worse. If an update is pushed, there should be at least something fixed, which is what makes and update an update.