Interesting thread! I have the same issue but worst: 1440 on a ultrawide monitor with a rtx 2060 (6G)
I’m using option 2 as I never saw how to use option 1. I could’t reduce resolution in W10. How are you doing? Must be basic but can’t find…
Interesting thread! I have the same issue but worst: 1440 on a ultrawide monitor with a rtx 2060 (6G)
I’m using option 2 as I never saw how to use option 1. I could’t reduce resolution in W10. How are you doing? Must be basic but can’t find…
To reduce resolution:
Thanks, I found a couple more articles and the page on AMD’s web site with some sample bits about “Radeon Image Sharpening”: https://www.amd.com/en/technologies/radeon-software-image-sharpening ![]()
From what I’m reading, I think it may make things look a little nicer outside the window, but it’s unlikely to improve clarity of text on the glass cockpit displays etc.
It’s a “contrast-adaptive” sharpening filter, which tries to add high-frequency contrast where the image is soft and blurry (thus, enhancing soft details). Instrument gauges and glass displays are already high-contrast and likely won’t get sharpened much, if I’m reading correctly, and if they are I don’t think it’ll add much detail on top of upscaling of text & line graphics.
However, it probably doesn’t hurt either!
If you can find settings that make the game GPU limited instead of CPU (aka Main thread) limited, you want to keep these settings because GPU limiting limits your framerate but stutters rarely occurs , while when you are CPU limited, stutters occur more often.
Thank you for your findings. I had roughly the same idea about this sharpening process. But one thing is strange:
The knob label ‘VOL’ at the glass cockpit frame of the SR-22 looks very weak and with little contrast (BTW if you zoom in it’s rendering gets clearer). That would be a good opportunity for the algorithm to prove it’s power. But: nada, nothing, nix 
Playing with my 2080Ti in 4k with Renderscaling 70, its smooth like hell with constant 45FPS and no stuttering on High/Ultra Settings with an Ryzen 9 3900x and SMT diseabled.
Thanks!
This is why: When I use this path, I don’t have any choice of resolution. Maybe because MSFS is not prep for ultrawide monitors.
This is why I was looking for resolution change in W10.
Funky! Yeah, you might have to change on the Windows side then – should be able to do that from Settings app → System → Display → scroll down to ‘Display resolution’. If that’s also showing you only a single resolution, then there’s probably something funky with your drivers. You might be able to use a GPU utility (nvidia or amd as appropriate) to adjust something… 
Good idea looking in Nvidia. Thanks!
I think one of the very reasons why the sim has the rendering scale TAA does not provide very good results below 4K and this is general with any game but this sim has the best implementation of TAA I’ve seen so far. Depending on the size of your monitor you do need to apply some rendering scale @1440p if your gpu can handle it.
What is SMT?
Its the equivalent to Intels Hyperthreading
It optimizes the processes for applications that run over several cores, but the MSFS is not yet optimized for this and cannot optimally use the processor’s performance, the result is higher temperatures with lower load.
If Hyperthreading (Intel) or SMT (AMD) is deactivated via the BIOS or via the Ryzenmaster, it can put the full power of the processor on one core, you have lower temperatures and it also boosts to more mega heart.
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