I have spent the last couple of weeks experimenting with OpenXR Tool Kit trying to achieve max graphics fidelity that Reverb G2 is capable of. If you’ve been using the sim long enough, you’d agree that Asobo ‘optimized’ the sim with the release of SU5 by downgrading the graphics quality significantly. Thanks to the OXR Tool Kit, we now have a way to tweak the headset for the best possible graphics and performance.
I’ve tried every possible combination using the OXR Development Tool Kit, in-sim Render Scale and OXR Tool Kit (NIS/FSR), and found the following settings really showcase what the Reverb G2 is truly capable of when driven by a powerful GPU. Try this if you have a similar system.
Gear Specs:
10900K (5.2Ghz water-cooled)
6800XT (2600Mhz water-cooled)
64GB 3200Mhz DDR4 RAM
2TB m.2 PCI-e Storage
Reverb G2 - V2
Best settings:
OXR: 150%
In-SIM RS: 100%
FSR: 70%
Sharpening: 80
Game Settings:
Radeon Chill:
Min FPS: 30
Max FPS: 32
Without this, my system averages about 35-40fps. But, locking fps (therefore leaving headroom in the GPU utilization greatly reduces microstutters).
Testing is done on TBM 930 in Reverb G2 as the MFD panel serves as a great way to compare the resolution and instrument panel shimmer.
With the above settings, there is absolutely no shimmer on the cockpit instrument, and I am able to read the panel display clearly.
I am not sure how this will fair on the NVIDIA platform, but my AMD system has been rock stable with 0 CTD since the release of SU5 (before then, it was CTD every flight in VR for AMD users).
This has really breathed a new life into my VR flying. I had preordered Varjo Aero, but cancelled the order after finding out it was compatible only with NVIDIA GPUs. With the result I am getting, I am actually glad I saved the money.
Try these settings and report back.

