Reverb G2 - Max Clarity for High-end Systems

I have spent the last couple of weeks experimenting with OpenXR Tool Kit trying to achieve max graphics fidelity that Reverb G2 is capable of. If you’ve been using the sim long enough, you’d agree that Asobo ‘optimized’ the sim with the release of SU5 by downgrading the graphics quality significantly. Thanks to the OXR Tool Kit, we now have a way to tweak the headset for the best possible graphics and performance.

I’ve tried every possible combination using the OXR Development Tool Kit, in-sim Render Scale and OXR Tool Kit (NIS/FSR), and found the following settings really showcase what the Reverb G2 is truly capable of when driven by a powerful GPU. Try this if you have a similar system.

Gear Specs:
10900K (5.2Ghz water-cooled)
6800XT (2600Mhz water-cooled)
64GB 3200Mhz DDR4 RAM
2TB m.2 PCI-e Storage
Reverb G2 - V2

Best settings:
OXR: 150%
In-SIM RS: 100%
FSR: 70%
Sharpening: 80

Game Settings:


Radeon Chill:
Min FPS: 30
Max FPS: 32
Without this, my system averages about 35-40fps. But, locking fps (therefore leaving headroom in the GPU utilization greatly reduces microstutters).

Testing is done on TBM 930 in Reverb G2 as the MFD panel serves as a great way to compare the resolution and instrument panel shimmer.

With the above settings, there is absolutely no shimmer on the cockpit instrument, and I am able to read the panel display clearly.

I am not sure how this will fair on the NVIDIA platform, but my AMD system has been rock stable with 0 CTD since the release of SU5 (before then, it was CTD every flight in VR for AMD users).

This has really breathed a new life into my VR flying. I had preordered Varjo Aero, but cancelled the order after finding out it was compatible only with NVIDIA GPUs. With the result I am getting, I am actually glad I saved the money.

Try these settings and report back.

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Just wondering if you get shimmer in trees and distant objects as well with your setup. I don’t get shimmer in the cockpit with Quest 2 / link, but it’s quite bad in the distance.

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The only shimmer I get is on autogen buildings in certain lighting conditions. This is a bug introduced in SU5. No other shimmering. Trees will get slight shimmer when covered by snow.

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Trees shimmer badly without TAA enabled.

@Beulah6126 I appreciate your attention to detail. I am not convinced we have found the perfect combination yet. IMHO, I think the OXR Toolkit is too complicated for most simmers. I really don’t like the new interface. Unless that functionality is built into the sim, I can’t see this being the future for VR. The solution must be simpler.

Right now I am experimenting with OXR 100% In-Sim RS:60% (may go all the way down to 50), no NIS or FSR, no Sharpening. In other words, I prefer a setup without any extra video card (NCP, Radeon Chill?) processing. This is like running the sim at 1080p on a 4k monitor in 2d, roughly. I can run fine at full In-Sim RS:100%, but I am searching for the cure to that persistent ground stutter.

Thanks for starting this thread. Happy performance tuning!

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I have the OXR/RS a bit higher and drop the animation stuff to low or off. FPS runs 40 + without stutter. I t would be nice if the sim had an auto tune, like BIOS, so all these different hardware configurations would get the newbies in the ball park. There would be a lot less negative posts. Gets tiring reading how systems are pushed too hard and don’t perform well.

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Oh yes, an autotune function would be nice - I am not a software expert and i have a headache everytime there is a upgrade and I need to tweak the settings !
I am still unsure if I have the optimal settings !

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Another feature I’d like to see is Profiles where I could instantly switch from one set of settings to another. I took a look at the DX12 beta and enjoyed the improved visuals but the FPS had a serious drop to unusable levels. That would have needed a re-tune that I didn’t want to play with. Back to DX11.

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I built exactly the same water-cooled system you have. except I’m running 5.3 on 8 cores I have been playing around with settings forever tried OXR Tool Kit but found it to be a bit blurry. but that may have been my settings. best i can get with game setting close to yours is 27 fps but my view is crystal clear on my G2 I will give your settings a shot and see what happens

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I have to agree, the fact it was brought natively into VR was great for some, but complex for most.

I found my self getting lost with the CTRL F2 F1, going down, left, selecting the wrong thing multiple times.

I would have not minded as much as long as they left it in the 2D menu as well.

It is easier for some folk to manage without HMD, make a change, put the HMD on and then enter VR.

Both would be great, or a more simpler way of control too.

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Did you mention Motion Reprojection? On, off, or automatic. I force mine on all the time.

Also, I am not familiar with Radeon Chill. How exactly are you limiting it to 30-32 but getting 35-40? Is that like Nvidia Fast Vsync?

Can you elaborate, please? In the future, I would like to add some sort of presets for people who don’t want to control down to every percent of resolution etc. Something like a “performance” setting with agressive-ish upscaling and “quality” setting that would be more conservative. Do you think this would help?

However this needs a lot of data collection, and you should recall that this is pretty much the first version of the tool. Today if we had released without allowing such high degree of customization, I am pretty sure the large majority of users would not have been happy. There are too many combinations of hardware out there, and to many variation of MSFS settings to easily find some one-size-fits-all settings.

As for bringing the settings into the menu, AFAIK this is simply impossible. We don’t develop the game. Also, the name of the tool isn’t “MSFS Toolkit”. This tool is meant to address a wider audience, and future OpenXR titles. So having the interface tied to MSFS is simply not considering of the other/future use cases.

I hope this explains a little bit the difficulties here.

Can I ask what (concrete data) you are basing this on? So far, only a very small minority of (admittedly very vocal) people have been complaining about this aspect (I would say maybe 10 people, and the reality is that they are likely the same few people with different nicknames across Youtube, Reddit and the forum…). And I’m pretty sure we have more than 20 users, so the “most” part of your statement, I don’t find credible, and it’s purely a gratuitous negative comment.

I’m not sure I understand the use case where you would be changing settings every day or per-flight. You should spend a few hours tweaking your settings, then probably never look back. So the menu should only be an impediment to you during this initial phase of tweaking. If you find yourself having to adjust the settings every flight, then I would like to understand why, and which settings? This way we could focus efforts on adapting for this use case.

I really hardly see how pausing the game, taking off the headset, grabbing the mouse, opening the app, changing your setting, putting the headset back on can be seen as more convenient as pressing 2-3 combinations of button and see the new settings reflected live in the game… I guess everybody can have preferences. I have my preferences too, and between spending development time maintaining a 2D desktop app (in addition to the VR menu) vs bringing features like fixed foveated rendering, which will give many users an instant FPS boost at 0 cost, well my choice is very easily made :slight_smile:

Also, you are aware that the keyboard shortcuts can be changed? The settings for that are in the Companion app. Perhaps this would help if you used keys that are more to your liking. And there are settings in the menu to increase the font size so you can better see what you are selecting. The new version also has a highlight so you see which setting is selected. The menu timeout can be increased to give you more time to change settings. For the “few hours of tweaking” phase, all these setting should be sufficient, but please, can you make recommendation for other functionality that could help with navigation in the menu?

Thank you.

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Sure, but perhaps we should move to a thread dedicated to OXR Toolkit and MSFS.

Is there any way to get the interface onto a tablet in the cockpit?

You can DM me, or use this thread (OpenXR Toolkit (upscaling, world scale, hand tracking...) - Release thread) or even use the Discord server.

Quoting myself:

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I’m running a 6800XT too and I used to have Chill lock the FPS to 30 but something changed ages ago and those settings are ignored now and my GPU just runs full tilt most of the time and usually sits around 60 FPS with my more modest graphics settings.

It has been like this across multiple sim versions and many driver updates. It works fine for pancake mode but once I try it in VR it’s ignored and I’m at a complete loss. Any ideas?

I don’t use motion reprojection. AMD GPUs don’t handle MP very well. Lots of artifacts in the instrument panel and gauges. Radeon Chill is a driver feature where you can specify min and max fps. One of the keys to get rid of microstutters is to leave some headroom in the GPU. I can run mine at 100% for max fps, but locking fps leaving about 10-20% headroom dramatically reduces stutter and allow the sim to run much smoother.

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I am running the latest driver and Radeon Chill has always worked for every version of the driver. Have you done a factory reset for installing new drivers? I always go through that step (check in the install option) although it means one more reboot. In the past, I had issues with settings becoming really wonky when I install the new version on top without clean up.

mbucchia I applaud your immense contribution to the community and your responding to their feedback. Though some may complain “that’s too hard for me”, I think that since the forums here are not clogged with such complaints that you and your team did just fine with the resources and time at your disposal, and I find your tool simple to use and well implemented for VR. I’m sure that also goes for most of its users. Thanks Again!

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Agree with you, thank you to the whole team !

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I am wondering how you can achieve 35-40 fps with these settings? Especially the 150% OXR seems to be very high. A moderate overclocked RTX 3080 in combination with a default clocked Ryzen 5800X on my side. With your settings my frames per second drop down to 17 - 20.

Any thoughts? Anyone else tried these high settings of the OP?

Just drop the in game render scaling until you get the FPS you like. It’ll probably be 55 to 60 considering the rest of the settings.

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