10700 32gb 3080 reverb pro. That is WMR portal, no steam vr.
I have openxr running and 457.3 driver.
My terrain is smooth but in the cockpit if I move my head physically forward or back or laterally over toward the passenger seat to look at the copilot g1000 there is a kind of double vision stutter.
When I rotate or orbit my head in place I do not have this stutter/ghosting. Only when I move my head physically.
I had the same issue in xplane that I was able to resolve by editing the default.vrsetting config in steam VR.
Open the settings file at :
\SteamLibrary\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings
Comment out these lines (add the // in front as here):
// “motionReprojectionMode”: “none”,
// “motionReprojectionIndicatorEnabled”: false,
Now that I am running wmr only I am stuck with the same issue. Am I missing a setting here?
I think it might be a headset room tracking issue more than a bottlenecking low fps issue. The reason being that I am only having the problem with head movement and not when I rotate.
Is there a setting I can adjust? Are people having the same issue? Do I need to change a setting in nvidia 3d setting?
It is so crazy because I am so close to a perfect experience…
Same for me. I posted it in the 2070 super thread from Cpt. lucky. Try setting glass cockpit refresh rate to High. It should be a little less then but still is an issue. Do you have a difference using a gauge only Aircraft? So no Garmins, I mean.
If you wanna check if this is a fps issue you can give it a try in external view. If it’s smooth then some cockpit options are too high.
Cockpit refresh rate is one of the option that eats the more fps. Set those to low to give it another try :
When rotating your head, the geometry of the scene being rendered remains the same, as your viewpoint is the same, just the direction you are looking changes.
When translating your head (ie. side-to-side, up and down, forward and back), the viewpoint changes and therefore so does the geometry of the scene being rendered.
The geometry calculations are much more taxing on your machine, so frame rate drops. Similarly motion smoothing helps less, because the similarity between one frame and the next can change considerably.
Until we have seriously high performance, i.e. 90Hz, this won’t go away, in my opinion.
(This is just my own thoughts, based on reading reading reading lots of stuff over my journey through years of VR simming!!!)
This typically happens when the reprojection is turned OFF, or it’s on but can’t keep up.
In the WMR OpenXR Runtime, make sure you have Latest Review on, and Reprojection on.
To verify that reprojection is working, also check Display Frame Timing Overlay. A box shows up at the corner of the headset display. If it’s always blue, you are fine. If it sometimes changes to red, lower the resolution or graphics settings.
Without reprojection, you cannot get rid of the juddering.