Reviving the night lighting subject

Light pollution at night! FL430

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so Asobo is 100% going for Graphics more than realism which is fair in 2024, and also they aim for casual simmers more (Career mode), but when all simmers even starting to ignore the unrealistic turbulence, and aircraft reaction to different weather scenario, and we are just asking for better night GRAPHICS, which what they should be aiming for, and they still ignore this topic since 2020 this is crazy tbh and i am not sure if they are just too confident that the competition is really week now and other simulators unfortunately looks way more worse to go back to.

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Here I am thinking the city lights is great in 2024, flew over Rome and loved it a few weeks ago.
But dont like the ugly lights that is on skyscrapers.

Changing these lights is the last thing this game needs to fix.

I can still most of the time not play the game since the controller gets ”lost” and I need to do a workaround everytime I start the game, and that doesnt even work all the time!
For anyone playing on cloud that dont know the workaround, they cant play the game AT ALL!

I could not agree more with you @MrtnMrc1948
I’ll copy-paste it again so people have a second chance to read it and process it, and maybe if we all say it out loud, Asobo gets out of their pocket and starts doing something of good


It needs to go, no more sepia, take it out, let us complain about how far away cities are not illuminated and from there re assess how to improve it.

The sepia mask is the most lazy, unaesthetical and non immersive night implementation ever saw in any flight sim.

Just straight to the root of the problem.
Come on Asobo, it’s not that hard to start doing changes and its getting late.

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Alright guys, have a look:

At first, 2024 has a WOOW moment where the lights really amaze you, but give it some time and you end up realizing 2020 it is much more realistic and true to life, at least in my opinion.
The sim is great, we have a lot of improvements in it, but the night lighting is faaaar faaar from what should be. I still prefer 2020.
NIGHTS NEED TO BE DARK.

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The problem i believe is 2024 lights are very very bright that it shouldn’t be. I looks good at first sight but unrealisticly bright. That’s why 2020 is looking closer to real life.

The problem with the previous night lighting thread and indeed this one could head that way as well, is that there is no one definitive way that lighting should appear. When you show a real photo, that is just one place with one set of conditions. To be useful, this would have to be translated to configurable values that can be applied everywhere in the world.

So it’s simply not enough to post a photo and say, “make it look like this”. What are the light values and how does that change at various altitudes? That is the disconnect.

I think the development team has spent a lot of time on the night lighting and tweaked and tested the results. Does it work perfectly everywhere? No. Perhaps it could be better. But to get there, we should be more specific about exactly which parts might need adjustment. Some posters mention that the lights seem too bright. Ok, this is a value that can be tweaked. But maybe they did and at other altitudes it looks worse. So it’s a balancing act.

Good comparison, I would really enjoy a similar one from higher altitude.
Another thing that’s disappointing, is the almost zero variation in lamp colors / brightness in the actual lightbulbs, when IRL there’s a very wide variation in both brightness and color tone, from cold-white, to deep amber/orange in the actual light sources as well as “ground splash”

I still think most of the characteristics would translate well all over the world.
Like, no where in the world does non-illuminated ground glow in the dark in a pale brown tone. Visibility and appearance of lightbulbs would be pretty much the same too, ofc depending on altitude and haze/atmospheric conditions. I haven’t seen any photos posted saying “this is how it should look at all altitudes everywhere in the world”

I think only down to the average color tone we would see differences, comparing countries with most lights being old sodium lamps vs countries modernizing more with led bulbs, or heavily shielded lamp shades. Other than that, photons travel the same way.
(and of course a low altitude photo shouldn’t be used as metrics for high altitudes for obvious reasons)

The dev team had something incredibly promising in the early MSFS 2020 tech alphas. Then completely ruined it with the introduction of the Sepia Mask. And then slowly and occasionally improved on the least realistic version, 4 years later we still haven’t gotten back to what we had from the beginning. Mostly only repairing the damage that was done early, and 2024 was a step back again when it comes to sepia mask and color tone / brightness


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I think the LOD’s are wrong as well. The street lights become cones as you move away, and they get larger as you move away. Look at the runway lights for an easy example.

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speaking of night lighting, yes it;s too washed out in a faded way vs a deep black. and street lights are floating orbs. both are big problems

This is one of the disappointments of MSFS2024. Overall, daytime, evening, and bad weather lighting are more realistic compared to 2020, but nights are completely different story.

A330, FL400, what’s this? Not to mention sepia masks, overly bright cities, airports in distance (same as 2020), and lack of shadows from the plane on the ground.


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Another 20 vs 24. Too much light in 2024. It’s excessive, especially noticeable in smaller cities and towns.


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Are they even doing anything about night lighting? There is nothing appealing about flying at night in this sim, nothing like real life, nothing.

City lights seems to vary - these screenshots (in 2024) are approaching Port Said & landing at HEPS:

Since only some cities have excessive night lighting, it appears to me that:

  • Either data in the source being used to determine the quantity and distribution of “lights” added to a particular city, town, village or area is incorrect, or
  • The algorithm used to convert that data into “lighting” needs tweaking to create less lighting for a given data set.