How does it run in 2D? I don’t use google map mod so dunno about that. Turning down the headset rendering resolution on the Oculus App reduces demand on the system. My laptop 3080 is ok at 4480x2256 but can’t handle the next level up at 4704x2384. In MSFS VR settings I find it needs render scaling at 100 to work ok, in either DX11 TAA or DX12 TAA. Another idea is reducing the MSFS PC screen resolution… since I only fly VR I run it in windowed mode at only 1024x768 (with the window sized at that size). I even did 800x600 and it seemed better but I’m doing some dev mode work and need the real estate. Also, I find the MSFS multiplayer impacts my performance, so I have it to off, I also do the same with air traffic… though I do use live weather and photogrammetry. The low terrain level of detail also helped in the VR settings. Also make sure you don’t have other unnecessary apps using too many resources on your system.