Rift S w 9900KF + RTX3060ti - bad stuttering issues

Hi guys, thanks for the replies and suggestions so far.

i tried a few other things in the meantime, seems some of it helped. FYI

  • changed from FXAA to TAA. So much smoother, better looking and better performance, can vouch for that as i tested exact same flight, same area, same session. Weird, i thought that MSFS implied TAA would reduce performance… go figure. One wonders why the hell Microsoft would not try promote something that looks better and performs better… it just seems retarded how that would not be made more obvious to VR users.

  • I changed some storage memory settings to improve performance, sorry no exact link/details at the moment cos i am on another computer, but basically i followed a few forums to manually allocate in advanced performance settings where the PC would be writing and how much space would be allocated… seems like it helped

  • still overall not too impressed w MSFS, i recognise some of the exact same photogrammetry areas from Google Maps app that i use in VR w Mods i downloaded, i can fly around at will no stutters or bs in Google Maps, but flying the same scenery in MSFS at a fraction of the speed seems to tank the whole system/ It is just weird, should not be that way, esp when any flight calculations have nothing do w GPU, and Google Maps would have no path prediction to pre render like MSFS does.