Rolling Cache and the current (!) patch version... ON or OFF?

Rolling Cache seems to be and extremely diverse discussion since release. It seems to have caused some crashes for some patch version, too.

But how is it with the actual patch version? Do you guys have any recommendations, based on benchmarks or other verified data? An Asobo guy recommended to set it to 32GB in the recent Developer Q&A, i think.

Please also post your internet connection speed if you have a suggetion to share.
Thanks!

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All I know is I CTD every 30-60 mins. My rolling cache is on, I think 50 gbs.

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Off… I have not seen benefits in frame rate … it actually causes more stutters. Smoother with it off on a low end system.

In the good old MS DOS days we could create RAMdrives…( yes yes I know ssd etc.) … sadly no more…it was very effective. It appears the OS nowadays causes more overhead, because I see most everyone is rolling their own cache solution… which, if it isn’t fully baked, causes more issues.

That’s been my experience so far… others mileage may vary… I may be placebo’ed… whatever…

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I do have a lower end system. Deleting and turning it off seems to have cured the vast majority of stutters, and no freezes since.

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About 400 MBs download speed when I turned it off my stutters were gone . My internet is good so don’t need to have it rolling . My 2 cents …

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As posted by
Jummivana Community Manager [Z-7]
Answer: All the rolling cache does is put world data into a FIFO cache on disk so that when flying over an area twice, the data isn’t streamed from the internet again. Each http request will first check the presence of the data on disk before reading it from the internet. Data is not changed in any way and is stored on disk in exactly the same format as it is received from the internet. In some situations, the HDD access may be slower than high speed internet access, but for the majority, the cache will reduce and / or prevent terrain streaming lag. In all cases, the rolling cache will reduce the internet data usage and free up bandwidth for other uses when users fly over the same area again. We recommend a rolling cache of at least 8Gb, 32Gb being enough for most use cases. In most cases the sim will stream world data at an average below 10Mbps. The rolling cache does not impact user experience when they fly over new areas however. We have not thoroughly tested the benefits of creating huge caches of hundreds or thousands of gigs but given how the system works, as the cache grows bigger and bigger, it’s benefits should fade out and it will take a lot of time to even fill up the cache.

Timestamp on Youtube: Will link to this one available

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I have a 1G fibre optic connection with no limit so I currently run with cache disabled and have been happy with the result. My primary concern is that I do not have an SSD, yet, (Xmas isn’t far off and it was in my letter to Santa this year), so I just wanted to limit the hammering my HDD takes when caching.

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I have a 50Mbs fibre connection and judging from task manager I have not seen download speeds exceed about 30Mbs, usually it’s a lot lower when flying. I have noticed weird download lags however when setting server connection to Auto, often plonking me on a European server (I’m in Oz) so I set it manually to the Asian server, which gives me the lowest ping. I have rolling cache off.

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I’m on a mid rage system with a 100mb connection
I’ve found it’s made no difference

I think can already see the pattern in this thread…there is no pattern!

Everyone’s system & internet connection is going to be different to the yours so the best advise anyone can really give you is to try it with and without it on.

When you are testing with it “on” remember to do two flights over the same route; during the first flight over new route it will be downloading the scenery but during the second flight it should be reading the cache file.

As I said no performance difference for me with it on but I can definitely see the difference in internet traffic when flying over a new vs a cached area so it looks like my HD speed and internet speed are good enough to not inhibit the scenery load speed for the game in a cached vs non-cached area.

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100mbps. Off 1000000%

If you fly in the same area over and over again, sure leave it be. Otherwise - useless

When i shut mine off finally over a month ago, 0 microstutters

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Thanks a lot for your input, guys!

So i really think, i don´t miss a thing, if i also keep it off.
:+1:

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And if you do, you can always turn it back on!

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