RollingCache.ccc performance debugging and tuning … How?

I just read the release notes for the first Sim Update 2 beta …

The list of improvements is truly impressive … but related to the Rolling Cache I do not see any direct reference.

The only items which I would consider “somewhat” in a general “data processing pipeline” category are:

  • Stability & Performance
    • Reduced latency with HTTP requests
  • Streaming
    • Moved StreamedPackages to installation path next to Community and Official folders

So I guess the next iterations of Sim Update 2 will have to show if and what changes will come to the Rolling Cache subsystem.

I am still not completely sure if Asobo actually “owns” the code which operates the data cache. Most (all?) data seems to get downloaded from Microsoft Azure, and Azure provides a CDN layer and local caching solutions. Perhaps Asobo is sitting on top of the Azure Blob Storage stack and has no “easy” way of modifying the Azure caching algorithms to really fit the FS2024 usage patterns.

Hmm … intersting times … on too many layers.

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