Rotating knobs with VR Controllers produces large jumps in values: unable to dial heading etc

Except we were told that VR controller support is coming, not as a preview. We were told DX12 will come as a previoew and not to expect performance gains. We really didn’t expect DX12 to be a huge performance loss it is, but nobody really complains about that becase our expectations were managed. It is a preview, and a placeholder, and we treat it as such. No problem, it’s fair game. But they had a year to implement the controllers, and this shouldn’t have been released in this state, or they should have told that it’s just a preview, and we should expect full support at a such and such date. There would have been much less disappointment and negative reactions…