Haven’t seen a topic for this. Never heard of the developer. Never seen the aircraft before. Does anyone know anything about this addon?
It looks kind of interesting to me.
MSK Productions Saab MFI-17 Safari
Haven’t seen a topic for this. Never heard of the developer. Never seen the aircraft before. Does anyone know anything about this addon?
It looks kind of interesting to me.
MSK Productions Saab MFI-17 Safari
Its a FSX-port, definitively worth the price. Great visibility from the cockpit.
Here are some PLN for it:
High mountain flying & landings - Discussion Hub / World Discovery - Microsoft Flight Simulator Forums
The avionics are like the Mushshak so you can have great flights in the mountains of Pakistan.
PAC MFI-17 Mushshak - Wikipedia
I might give it a shot. Looks different and it’s not expensive. I’m away for a few days but it’s on my shopping list for my return!
It uses the default sound for the C172. And the 2024 version offered on Simmarket is actually the 2020 version with a different CFG file for the default sound, since that sound was renamed in the 2024 version. Otherwise, the 2024 version has neither the pilot avatars nor the other features.
Very nice plane. I hope, it will be released in the Marketplace
I’ve bought it I’ll let you know ![]()
…and? What’s your verdict?
I flew it last night for a few hour or so. I like it! View is incredible on it. Not very powerful but I expected that. Cockpit textures are lovely and outside and night lighting inside is fabulous. Sound is a little quiet but that’s it. I think you will like it.
That cockpit will come soon, InshaAllah. I am working on it too.
And this isn’t the ported version. I have also recently gotten access to the real aircraft, most probably will record the sounds and throw those in while I improve it along the way.
And ofcourse, I will include it in the current same package, so no extra purchases required.
Will this aircraft also come to the 2020 xbox marketplace ?
I am trying to get it there, but it needs a bit of polishing first. Its easier to have it in other marketplaces since they get updated there quite quick and I can fix things in shorter span of time.
Even with that said, version 1.0.0 is still injected but it seems to be taking a lot more time than usual injections.
I just purchased from Orbx. Really like it so far! Great view from the cockpit. Very challenging to manage energy in aerobatic moves, especially trying to pull out of a dive where it seems to want to stall at pretty high speed. I assume the air stream is detaching if you pull too hard so you really need to be careful but I like it. Won’t say how many times I’ve already managed to hit the ground ![]()
One teensie little itty bitty wish… any chance you could make the co-pilot compatible with Got Friends new AviTar animals product? ![]()
EDIT: one other thing, the little white marker on the trim indicator is invisible in VR unless I move my head really close to the trim wheel area.
Awesome! I’ll definitely grab it when the analog cockpit is available! I’ve seen some with the analog pit and the GTN 750 – that would be my ideal setup.
Not sure I’m “getting this”. I have tried all these manuevers at the stated speed..
(as well as higher / a bit lower) and it’s almost impossible to do sometimes. First time I tried (a few days ago) I thought I was struggling sue to high temparature and high altitude, but it’s not a lot different at sea level today.
For example, the loop… I am starting at 140 and it stalls before I am even close to having vertical nose-up, then it can’t get over the top, falls out of shape and then even at 120 diving straight down after I manage to stabislise it, I still cannot pull out of the dive. Just has very minimal effect with stick full back and/or anything in between, like it just has too much direct-forward momentum to want to change direction. Any ideas?
Start at or above 5500’ AGL. With Power 25"/2500 RPM. Trim the aircraft straight and level. Then put the nose 15-20 deg down and let the aircraft accelerate to 140 Kts IAS. Once it touches 140 Kts, let the stick ease the aircraft towards the horizon.
Now gradually build up Gs and since you can’t feel the judder here, I would suggest you build up the Gs slowly without yanking the stick fully back instantaneously. I would glance at left or right wing to check if the aircraft is pitching up straight otherwise a touch of rudder to fix the incorrect pitch up. Now approaching almost vertical, you need to ease up on the stick to a point where its like flaring with the stall horn not going off. Let the nose automatically drop inverted onto the horizon, keeping wings level without max input. Once totally pointing nose down (pitch -90 Degree) and speed increasing, start pulling back on the stick till it reaches full aft position.
Now you can either pitch up to level off or stop at 15-20 degrees to go at it again.
I hope this was understandable. I also feel the sim dynamics of the aircraft a bit sluggish. I am improving the flight dynamics with some real world experts to see if it can get any better.