Scenery Gateway System - World Hub

I really like the idea. Being able to contribute to the enhancement of world POI’s in addition to airports was a core part of my feature request in my OP in this topic.

Was a bit disappointed to find out that the actual version of the gateway system Asobo is developing is only airport development on a basic level. I guess Asobo wanted to protect the interests of the third party addon development ecosystem, which is fine because I understand their view as well from a business perspective.

I wish Asobo could develop a system which could cater to both scenery addon devs and also community people who simply want to enhance and amend world scenery points in addition to airports. I’m sure they can find a way where both parties can coexist.

I wish Asobo could develop a system which could cater to both scenery addon devs and also community people who simply want to enhance and amend world scenery points in addition to airports. I’m sure they can find a way where both parties can coexist.

I think the middle ground would be to allow editing scenery with stock assets, which would make sense both for stability and provides space for third-party development of custom scenery too. Much of the scenery gateway could focus on fixes for terrain and other glitches, which can fit in with custom scenery payware or freeware.

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I thought that too but then argued against myself that a lot of great freeware mod creators also don’t use custom 3D models, so I think that will tread on their toes a bit?

For sure it allows bigger content developers that can do their own custom modelling to differentiate their offerings though.

There’s a few reasons not to prioritize that concern. First, those freeware mods are not available on all platforms, and second, there are costs involved with having to manage and store a ton of separate mods for what should be global improvements to the base sim. Imagine having to install a free mod for every global location that has photogrammetry today, which is basically what had to be done in the past to get even close to the visual fidelity provided in the base product now.

To me, the best way to approach this is to consider that it’s not a zero sum game. Improvements to how the base product looks can free up third party devs, both with payware and freeware, to focus on other improvements.

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Exactly! If freeware devs were given the tools in the Gateway System, they also get a level of assuredness that their creations and enhancements are surely implemented into the base sim for all simmers. The best part is that the submissions are now visible to all simmers and not just the people who downloaded the freeware mod.

I understand how giving away complete freedom to implement custom models can be an issue in terms of performance or copyrights etc but the best approach for me would be to allow it, but with super close moderation of all submitted content to check for performance and content compatibility. There’s only so much that can be done if world POI corrections were allowed only with stock assets.

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I think that’s where the stumbling block would be. If it was part of an official package, I’m pretty sure it’s subject to different regulations than if a 3rd party was releasing it.

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Hello,
me personly, i think the better way was to have the correct taxiway signs and gate numbers out of the box for all default airports.
with the hub you never know if the airport is corrected or not.

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I agree with you, but the gateway system is not just taxiway signs and markers, but also about about the airport designs, landscape, elevation etc. which is impossible to get right for all airports by default.

If the airport is correct, you won’t notice. If there are any errors in terms of design, landscape, data etc. you will immediately notice. So it’s a system built to have more correct airports than wrong ones.

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You’ll notice immediately if the airport is fixed when you see that the taxiways and ramps aren’t littered with lights sticking up on stalks waiting to cause a prop strike.

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