Yeah, case closed. No bug confirmed. Did you watch the whole video?
Rotor dynamics are not straight forward. The cyclic is moving the disk properly. The cyclic in the cockpit is moving properly. I do not have to twist my setup to fly it properly.
Ground contact/friction is something in the sim that needs to keep being improved, for all helicopters. So maybe the real one wouldn’t roll or tilt like that on the ground, but we may never know, because you don’t make abrupt full travel inputs in a real helicopter.
It’s flying very realistically, with very realistic control inputs. If you want a heli to behave like GTA, this one is not for you.
This thread is the definition of confirmation bias…