How does projecting what’s going on inside the headset onto the primary monitor NOT tax the system / cost frames? The graphics card has to render those frames, right? Isn’t that processing power that could otherwise be used improving frame rates IN the headset?
It’s just a mirror image, so the GPU is not having to render the image again.
For the Flight Sim desktop window, the “stereo” image you are seeing is just a copy (well 2 copies, one for each eye) of what is drawn for the headset. This has very little cost.
For the mirror window of your headset (eg: Mixed Reality Portal), it typically takes the image from one eye (the left one) and copies it (sometimes crop it). This also has very little cost.
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