Hi, appreciate the response. The issue for me is updating the model in sim after making a change in Blender to see if a texture works etc. For example, let’s say I have my project open in sim (which I can do no problems) Then I add a say a new glass texture and want to see how it looks, I would usually export the gltf, the sim will pause for a second, the new texture will not show yet so I then go build all, close the project and reopen (all without restarting the sim) The new texture will then be visible. However now, if I want to see that new texture, I need to go build all, close the sim, replace the package in community, restart the sim and reopen the project to see how it looks. So you’re saying there is a way around this??? Based on your response above, I couldn’t see how those steps fix this?