I haven’t tried converting those to MSFS yet, this goes for other sims and PBR workflow in software like Substance Designer/Painter & Blender.
I had no idea this wouldn’t work in MSFS. ![]()
Whichever method, you’re absolutely right in just using underlying ground brightness will limit an otherwise awesome snow effect, so being able to have more control over this would give 3p-devs the ability for groundbraking results. Coming from a snowy part of the world, I’d love to see more of this.