Can we expect the SDK team will continue to expand MSFS SDK’s capabilities and eventually allowing 3rd part devs to develop add-ons like the recently released Hot Start Challenger 650 and Airfoillabs C172 NG in X-Plane 11/12?
As someone who follows a lot of 3rd party developers and their progress on MSFS add-ons, it appears that the common consensus is that MSFS SDK still has a lot of areas for improvement and expansion.
I already have many, many applications connected successfully to MSFS 2020 (Navigraph, simwidgets, Volanta, Vatsim, etc…) , but will this next SDK release be more extensive so that third party developers can make FS hardware able to control the in game GPS for example: button clicks, rotary knobs, etc.
Will there ever be a complete tutorial on creating an aircraft? It would be immensely helpful to run through everything from start to finish to make a basic VFR plane from modelling to systems to whatever else you have to do. (Bonus if it was Blender/free tools oriented!)
When will there be an API or SimConnect protocol that allows developers to access B events? This is becoming a major problem for hardware developers as they cannot bind switches or external control software to more and more airplane controls.
Will you be providing more freeware (Included in Base Sim) objects for designers to enhance airports for freeware?
Additionally could we leverage Black shark AI objects to either add placement of buildings that are missing or have the ability to change buildings that have been placed to the correct type. I.e hangar buildings on airports instead of houses or offices.
A facade is essentially an image wrapped around a polygon at a specified height. This can be used to build a simple buildings where the user will specify the shape of the structure at its base and its height. The user can add a texture to wrap the shape or MSFS provide generic set of scaling textures i.e office, building, warehouse, hangar