I have a Full 3D model of an aircraft created and ready to texture and add to the game to see it. The SDK manual isnt quite enough and doesnt have enough detail yet. I know theyre working on this. I’m having trouble knowing how to do shaders and using the sample shaders from the SDK, texturing it etc. I was wondering if someone could do a video on this like take one of the ASOBO aircraft and show how to add shaders, textures, creating the files needed for MSFS to read it and open it…the basic files needed for MSFS just to get the 3D model in there. There are no guidelines or videos anywhere yet. Also I have 3DS MAX, GLTF exporter, but my file was made with MODO originally with full animations.