I do pretty sick VR experience all the time. I have edited my aircrafts to be FPS friendly (disabled heat wave, disabled propellers, disable glass cockpit screen i dont use) and i have finally founded perfect settings for “none motion reprojection” flying. I can fly capped 45fps with fps frienly aircrafts with GPU load of 80-90% and FPS all the time exact 45.
But i am seeing every object as double, like there is ghost object next to actual object. Like i was hammered with taking too much vodka.
What is those ghost objects? Is my fps the reason (45)? Would they dissapear if i could fly with 60? They actually dissapear when i am using motion reprojection, but i just want to use that because of artifacts.
I did a pretty extensive search here yesterday, there isn’t much else in here that could help.
I also did a goggle search for G2 double vision.
There are quite a few results for that search that may be some help!
I encounter the same as you.
The judder is random, the double vision seems to only be apparent in some planes.
The Carenado ones seem to be a problem. The Twin Otter does not exhibit double vision.
As I recall none of the stock planes do either.
Its been ongoing for me for over a year, since I purchased the G2. I don’t get them using my Q2.
Its been much better lately with the latest nvidia driver and NIS. Basically NCP reset clean with just a few changes. Dont torture yourself with hours of frustrating tweaks and reinstalls. You think its fixed, then it’ll come back after flying into dense scenery areas anyway. It seems an HP Asobo VR bug that perhaps only they can fix.
(i7-10700, 3080, 32G, G2, Q2)
It doesent mind until i get close to the ground with landing speed of 120-150kts. But some times i did et that with taxiing 20kts and all the airport workers i see double. To bad there isnt answer to this at all. But i will test other planes than i am using atm.
edit. i can see those double vision images also with my one eye (other one closed).
It just sounds like too low frame rate to me… perhaps combined with the automatic reprojection that happens inside the headset (not motion smoothing, but rather the last second pose adjustment that you have no control over). some planes are harder on the system than others.
Like i said in first post, locked 45fps with 80-90% gpu load. I did try with lowering specs and did have 55fps and same double vision occures in fast “suddenly made” motion. It makes it even with drone cam 50m away from airplane close to airport worker.
Actually FPS is the key. When i did hit 90fps, double vision is gone, but with 80fps it is still present with minor impact. My G2 is 90hz, maeby that is the case? Maeby i need to try 60hz with headset and fps capped 60 to see is there some diffrence. I will get back in to this later.
Guys, i have very good news. I did get rid of the ghosts, double vision objects. First clue was that i did success with fps of 90, that looked terrible (NIS 20% etc). So, i did change my G2 to 60hz mode. I did notice, that i was having better fps with 60hz than 90hz with same settings. I was actually pretty close to match 60 fps. So i did get rid of HIGH clouds, shadows and settle NIS scaler to 73% and… wait for it: BOOM! 100% stutter free, super smooth, double vision free image!
Main thing is that i did cap my FPS to 60, so it can be run over that. I use C152 without propellers (to have better fps) and this is so amazingly smooth now. I can see diffrence from 90hz to 60hz, but you can use to it with some time.
What i can do more now? Maeby overclock my GPU. Now it has headroom of 10%, GPU is with 90& load. That is also key factor. If your GPU is hitting 99-100 all the time, it will stutter because it is in trouble to keep that 60fps. So, lower your settings that you are having 60fps with GPU load of 80-90.
I think im in trouble with Jets with this, but will see then. I encourage to try this method.
60hz,60fps, no motion reprojection, NIS Scaled… BOOM!
I have also started getting much smoother results with my Quest 2 (via Virtual Desktop) - but having switched from 90Hz to 120Hz. I’m guessing 120Hz and 60Hz work similarly in practice.
My FPS seems better too - it possibly isn’t isn’t but the overall experience is much better, particularly when looking sideways and at low altitude. There must be some issue with synchronization (between the right/left eye images perhaps?) - it’s most noticeable in side views because objects are moving across the image more quickly?