Separate Monitor and VR Graphics Settings in MSFS2024

Issue

Currently, when changing the Global Rendering Quality under Settings → VR → VR Graphics, it affects the settings for the desktop (non-VR) graphics as well. This can lead to inconvenience, as users often have different performance and quality preferences for VR and desktop experiences.

Request

Please consider separating the Global Rendering Quality settings for VR and desktop graphics. This would allow users to customize their visual and performance settings independently for each mode, ensuring a more tailored and optimized experience.

Topic tile edited to better reflect the Wish :slight_smile:

1 Like