Does anyone know about what is actually going on with the recent hotfix/patch and effect on the “great MSFS brain” to greatly increase FPS and decrease stutters (though I still have to keep TLOD on the low end), seemingly without quality decrease (I use nVidia DLDSR 2.25 also), ie the mechanics of it. It seems to have worked very well. I just want to understand better what they do to remove some of the CPU bottleneck/overload, what things are affected in positive or negative ways. I often compare the SDK performance box, RTSS/MSI, and GPU-Z numbers. I have a good, medium spec system and it has run great for about 2/3 of the 20 months - I7 9700K, RTX 2070 Super, 64 GB 2133 DDR4, ASRock Z390 Phantom Gaming 4S, NVME 1 TB, 27 inch 1080 display).
Did I detect a little bit of “irritability” in yesterday’s developer conference ?