Separate terrain level of detail / draw distance sliders

There’s absolutely no reason why ground texture quality, that is the LOD for it should be linked to the LOD for the 3D models, the positioning of all that stuff is not dependant on the quality of the ground images on our end, they will be placed in the same spots regardless. That’s a joke, why would you bundle the quality of textures, something that doesn’t impact performance much, only really RAM, with something else that hits the CPU probably the hardest, why would any good developer think that was a good design?

So, we have to choose between crushing our FPS and having good textures near the camera, or much better FPS and terrible textures right next to us, good job again Asobo, separate these things now please.

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