Has anyone else had a problem with the external view in VR where everything shakes around like you are still in the cockpit view. instead of just the plane bouncing around a bit? It seems that this view is still tied to the internal view head shaking.
Has anyone found a workaround to this or is it a small bug?
This has been an issue since day one of VR support. Hopefully itās addressed in an upcoming VR specific update. As you say the camera is bound to the aircraft in external view rather than the headset so any shaking of the aircraft shakes the view in the headset. The VR headset should always be the camera! Not much you can do until ASOBO address it.
I donāt believe I have a solve for your question, but related to it, here are 2 bugs about this you might want to check out to see if you agree with:
Hi
Yes - this has been a feature since I first tried VR in MSFS. All propeller aircraft that I fly, stock and 3rd-party.
Iāve found this thread because I hadnāt seen any other reference to the issue which was a surprise because it is quite a major one and I was pretty sure itās not just me!
If I get time, Iāll do a quick video of the effect but yes, as described by the OP.
While the shaking in the cockpit view is pretty realistic, nevertheless when you switch to the external view, EVERYTHING is shaking around. Not just the aircraftā¦which is shaking around to a degree that would immediately ground the aircraft in real life, but the static external view is shaking around too. Itās as if the propeller had lost a few inches on one side, rocking the airframe to pieces but the observer watching outside is doing so while sitting on a bucking bronco too!
By the way, folksā¦ in most other respects Iāve had some of the best VR sim flights ever since a hefty hardware upgrade and the latest update.
So great work. Great progress. Already a great sim. But the external view, in VR when a propeller aircraft is on the ground, is presently unusable. And I had assumed the bug was already āon the listā. As soon as I find out how, Iāll add it.
I should add, this is ONLY when on the ground. The external view once in the air is, to my eyes, great - a proper chase view with the aircraft moving a small amount in front of you due to turbulence. Spot on
In VR thereās a (sim) bug where in external view it shakes the whole world, not just the plane. The game defaults to some vibration at low RPM. To get rid of it, add [low_rpm_shake_scalar = 0] to the [PISTON_ENGINE] section of engines.cfg. Itās a scalar, so 0=no shake, 1=default, or you can reduce it (somewhere between 0->1).
Iāve only tried it on the JPLogistics C152 thus far but adding [low_rpm_shake_scalar = 0] (without the brackets of course) to the [PISTON_ENGINE] section of engines.cfg DID THE TRICK!
If I increase the RPM while parking brake is on and stationary the shake begins to slowly build, but thatās actually a nice effect. Same shake slowly builds if increasing RPM while taking off down the runway in external camera, but again thatās actually a nice effect.
The main thing isā¦ NO MORE SHAKE when taxiing or idling in external view. Whew! What a relief. At last.
Thanks Guilty for the link to this and BufordTX for the mod. Yes, this issue is very annoying in VR. Iāve tried it on a freeware plane downloaded from flightsim.to, it has an engines.cfg file and this mod worked. . However some of the planes in the Official folder donāt seem to have that engines.cfg file. Havenāt spent much time on this, but Iāll dig around some more.
Thanks again guys.
These folders DO contain āengines.cfgā files. I appears that aircraft that do not have the āengines.cfgā file may default to these āgenericā profiles. So try adding the ālow_rpm_shake_scalar = 0ā line to the [PISTON_ENGINE] section of the cfg in those two āgenericā piston profiles folders and see if the VR external shake goes away in the official aircraft that donāt have āengines.cfgā files. Not sure if this effects the āgeneric-turboā folders as well, but itās worth a shot if you see VR shaking on a turbo aircraft.
Just tried it, the engines.cfg work around does work for the Beech Baron as well, going through the āasobo-aircraft-generic-piston-multienginesā . Great find. Makes all the difference in VR.
This works perfectly for VR users! A little tip; you will have to add this line to all āengines.cfgā files that have the [PISTON_ENGINE] group. You can easily find them all by performing a search for āengines.cfgā under the Microsoft Flight Simulator folder. This way all of the available files will show in a list.
Iām flattered that his little workaround/hack was identified as a fix, but the sim bug is most certainly not fixed.
The idle shake is a neat detail that adds immersion. The VR bug means that instead of a little wiggle in the wings, the whole world experiences an earthquake, when in chase view. This workaround zeros out the vibration as a way to stop the earthquake, and has to be done for each plane, and cannot be done for the MS-encrypted planes at all.
The bug is very much still there! This workaround/hack should not be needed.
My concern is that this will get lost in the wilderness if MS thinks itās been fixed.
Hi,
I also experience wild shaking in the air when flying any helicopter in external view. Cockpit view is fine.
This is NOT normal and should be corrected.