ISSUE DESCRIPTION
Description of the issue:
The Avatar appears to walk on the top of the collision box for the ramp to the viewing area, rather than on the surface of the ramp.
Coordinates or location:
Shark Valley Tower POI, WU22 (25.6576° N 80.7668° W)
FREQUENCY OF ISSUE
How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Twice in one session.
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
-
In free flight, choose a small GA aircraft ot helicopter and spawn cold-n-dark at the parking area for the POI - search for “Shark Valley Tower POI” on the world map or enter the coordinates 25.6578° N 80.7664° W
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Walk along the path to the tower and start ascending the ramp (Note: there is another small anomaly where the first post of the white rail fence is missing) (screenshot #1)
-
Climb the ramp & note the height of the avatar (screenshot #2)
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I’m not sure if one was supposed to be able to climb to the observation platform as one is blocked (screenshot #3). If one is, then there is a steel plate blocking one’s ascent (screenshot #4)
YOUR SETTINGS
What peripherals are you using:
N/A for this bug
[PC Only] Are you using Developer Mode or have you made any changes to it?
No / No
[PC Only] What GPU (Graphics Card) do you use?
AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
[PC Only] What other relevant PC specs can you share?
Expand to see my basic PC specs:
| Item | Setting |
|---|---|
| CPU | i7-12700K (no overclocking or undervolting) |
| RAM | 32 GB 5200 MHz DDR5 CL40 RAM |
| GPU | AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1) |
| Rebar BIOS Setting | On |
| OS | Windows 11 Pro 25 H2 v26200.8655 + all OS updates. |
| MSFS 2024 Edition | MS Store Aviator + all WUs & CUs |
| Current Build Version | SU6 v1.8.5.0 |
| Downloaded Core Content | None (i.e., all Streamed) |
Expand to see my graphics settings
| Item | Setting |
|---|---|
| Display Mode | Full Screen |
| HDR10 | On |
| Exposure Compensation | EV-1 |
| Full Screen Res | 3840 x 2160 |
| Anti-Aliasing | TAA |
| Render scaling | 100 |
| AMD FidelityFX Sharpening | 200 |
| Max Frame Rate | On |
| Max Frame Rate Value | 60 |
| Frame Generation | AMD FSR 3 |
| Framerate Multiplier | 2x (N/A) |
| VSync | Off (N/A) |
| VSync Interval | Monitor refresh rate (N/A) |
| Dynamic Settings | On |
| Frame Rate Target | 40 |
| - | - |
| Global Rendering Quality | Custom |
| Terrain LOD | 400 |
| Off Screen Terrain Pre-Cache | Ultra |
| Displacement Mapping | On |
| Buildings | High |
| Trees | Medium |
| Plants | High |
| Rocks | High |
| Grass | High |
| Object LOD | 200 |
| Volumetric Clouds | Ultra |
| Texture Resolution | High |
| Anisotropic Filtering | 16x |
| Water Waves | High |
| Raytraced Shadows | Off |
| Shadow Maps | 2048 |
| Terrain Shadows | 512 |
| Contact Shadows | High |
| Windshield Effects | Medium |
| Ambient Occulsion | High |
| Cubemap Reflections | 256 |
| Raymarched Reflections | Medium (reduces windshield reflections) |
| Light Shafts | Ultra |
| Depth of Field | Ultra |
| Motion Blur | Off |
| Visual Particle Effects Quality | High |
| Glass Cockpit Refresh Rate | High |
| Characters Quantity | Low |
| Characters Variety | Ultra |
| Characters Quality | Medium |
| Airport Services Quantity | Low |
| Airport Service Variety | Ultra |
| Parked Aircraft Quantity | Low |
| Parked Aircraft Variety | Ultra |
| Aircraft Traffic Quantity | Low |
| Aircraft Traffic Variety | Ultra |
| Road Traffic | Ultra |
| Sea Traffic | Off |
| Fauna | Ultra |
| Seatbelt Visibility | On |
MEDIA
Walk along the path to the tower (note missing post)
Start up the ramp - note the height of the avatar in this screenshot:
This is as far as one can get, as one’s head “hits” the roof of this level of the tower:
Ascent to the observation platform (if designed to be possible) is blocked:
Edit: For comparison, have a look at Clingmans Dome Lookout Tower POI (35.5629° N 83.4984° W), about 8.5 NM north of Sossamon Field (57NC).
Same design as the Shark Valley Tower, but in this case ones avatar walks up the surface of the ramp, as expected:
Though the avatar is still blocked at the top of the ramp and cannot enter the viewing platform:
Note - Similar bug: Clingmans Dome Lookout Tower POI: Avatar blocked from entering viewing platform





