Asobo should consider developing VR support with OpenXR first and foremost.
Even Minecraft is shifting to OpenXR:
IMHO this makes no sense at all to develop for WMR APIs and then later develop for another API. Unless OpenXR is still lacking a feature paramount to the success of FS2020 in VR, I see no reason to invest in a proprietary WMR development limiting VR to Reverb G2 (and other WMR only headsets) at this stage.
Here are a few reasons:
- Microsoft is claiming they are supporting OpenXR for a couple years.
- Valve is claiming they are supporting 80% of OpenXR and they will fully support it shortly.
- OpenXR is becoming a defacto standard.
Shipping FS2020 VR with OpenXR shouldn’t change anything regarding Reverb G2 announcement because WMR is already implementing 100% OpenXR API (supposedly).
Once Valve has implemented 100% of the API, FS2020 will run in VR with Valve Index/Vive etc… And shipping FS2020 in OpenXR could give enough pressure to Valve for them to finish implementing the remaining 20% OpenXR APIs!