My goal is to get 60 FPS on 3 4K screens, while keeping power draw and temperatures as low as possible. To my eyes 60 FPS is silky smooth, and anything higher is not very noticable. Instead, I wanted consistency, and to use any extra processing headroom to increase TLOD instead.
By setting a Max Frame Rate of 30 the GPU has more time to process each native frame, and adding Frame Generation x2 (to get to 60) does a good job. I increased it to 33 targeting 66 just for a bit of buffer, as SU4 Beta was producing less frames than specified by Max Frame settings.
I’ve learned that more important than FPS, is Frame Time consistency (time needed to generate frames, in milliseconds, shown on the FPS on screen overlay.
So instead of chasing the highest FPS, I prefer to spend the processing budget on targetting consistent 60 (or 66) FPS, and TLOD 400. I’ll know soon if this strategy works once I set up with 3 screens!
In SU3 when I first set things up with no Max Frame limit or Frame Gen, in the 787 at KJFK, KLAX, or OMDB, with Ultra settings, I think I was seeing 60 to 70 native FPS, but due to all the incomplete optimization issues in default planes, scenery, traffic, etc, FPS would drop to 30 just by panning the view, or opening EFB, etc.
Asobo has fixed a lot of that (not all, but a lot), but by using above strategy, things are more consistent, and power/heat are lower too.