Significant Number of Flattened Auto-Gen Airports

Agreed. It is why I wrote: “More types of input data, more accurate data, better pattern recognition, etc. all would help generate a more accurate output.”

@CharlieFox00 wrote in the post I linked to previously:

IMO, it is unrealistic to expect that Microsoft could somehow acquire the data for the thousands of airports, airstrips & airfields where it currently does not exist, and even if they did, and assuming they created a tool that allowed the creation of one airport per day - maybe also unrealistic, as per @N316TS’s comment:

I’ve done about 20 airports so far, and it’s taken me hundreds of hours to do them

One person creating these would take 38+ years. Or, 38 contractors could do this working non-stop five days a week for 1-2 years.

That’s an ~5% increase in the current “800 people” I recall Jorg mentioning were working on MSFS in last weekend’s presentation. I can’t see the budget decision makers approving that additional expense for airports that may only be visited by a small minority of the 15 million users of the sim.

So, like it or not, we are stuck with:
a). The teams that run the AI & other procedural systems improving their ability to render airports, or
b). The World Hub - particularly if, over time, enhancements and functionality is added to do more things, more quickly, and more easily. I’m not suggesting this is going to happen any time soon. The World hub is still in alpha. It make take another complete cycle of MSFS before it is really good enough to do what we want it to do.

That would not not stop MS/AS adding a few smaller bespoke airfields to every WU, the choice based on their telemetry data (i.e. which are the most used small airstrips / airfields covered by the WU area), but that still would be a very small percentage of the overall number.

Yeah, don’t forget, there’s airport construction all the time, and the aerials are also being updated, so all that work on one airport gets to be repeated over and over and over…

It really needs to be fixed - the AI has to do a better job in the first place. But even on our end - a big portion of the time spent is aligning to the new aerial, which should theoretically never happen. The other portion is fighting the wonky SDK UI that just doesn’t offer an easy way to edit.

I’d love to get in and out without having to load an entire sim session. I still hear wind and traffic as I’m editing. Using the dev cam, which is basically the drone cam. Can’t align anything to a common reference point or azimuth, no grid or guide lines (other than taxiway width), blah.

1 Like

I’m also a nut job. :wink: I research airports to death. I just submitted a relatively simple airport, and it takes 4-5 minutes to read the changelog I left on it. I don’t think Microsoft would ever hire 38 N316TS’s. (Alas!)

1 Like

Sorry, I said I would check it “tomorrow.” And “tomorrow” became four days later.

Unfortunately, it did not work for me. These were my polygon settings:

image

I compiled KRBL and KBYI, added them to my Community folder, restarted the sim, and voilà, the buildings still aren’t there (this is KBYI):

I’m out for a few weeks, and when I return, I’m taking a break from the World Hub alpha and I’m resuming my retirement from the forums. So if someone else wants to take the reins on this, please feel free. Those airports are not checked out in the World Hub.

2 Likes

Okay, bear with me here. At one point I had received a response from a wh mod about this on a thread in the dev forum, but I think the response has since been disappeared.

However, another user quoted that response and that’s all that remains (embedded in a quote in the link below). Either way, that response is where I got the notion that unchecking those would fix things after the re-compile. With the deletion, I’m now wondering if that was ever the case, or maybe I’m just going crazy. Too bad it’s what I’ve been working off of since…

1 Like

Thank you both (and all the others who aren’t here in this thread) for your volunteer time investment on fixing/improving these airports.

I also really appreciate hearing your dialoging here about your development work.

:heart_hands:

2 Likes

No problem, I’m happy to spread awareness - hopefully it leads to more engagement!

BTW, I’ve got about 50 NorCal airports done and about 2/3 of those should already be published in the sim.

1 Like

Wow! Thank you!

I’m noticing another AI anomaly that I really don’t understand.

Windsocks – why is the AI so massively poor at identifying, at the very least, the segmented circle where a windsock is placed?

I fly into countless small airports where there is a segmented circle in the Bing map scenery, but the windsock is located in some other place. (Yes, I know many airports may have more than one windsock, but if there is a segmented circle, then there is, usually, a windsock in that specific location.)

I’d have thought the AI would be looking out for these circles and stick a windsock in their centers.

This continues to confound me.

1 Like

Many airports I’ve worked on have a wind tee or tetrahedron in the middle of the segmented circle - it’s been about 40/60 those versus windsocks alone. However, some segmented circles have both, with the windsock offset from the center. Further, more than 50% of the segmented circles I’ve encountered are covered with an apron (concrete, dirt, or grass), completely obscuring them. It’s such a basic, standardized part of smaller airports, it really should be correctly identified as such by the AI.

1 Like