LOD problems - Trees & Water

Here they are:

With the following changes since v1.8.3:

Terrain Vector Data ULTRA
Texture ULTRA
Glass Cockpit Rate MEDIUM

In the meantime I’ve further refined my settings because 1.8.3 is a little more aggressive with its default sharpening. Furthermore with the reduced LOD with the latest version it makes some objects too sharp as well. Hence for I’ve also changed the Nvidia CPL Sharpen from 0.5 to 0.33 (I explain in my post above I’m using the NVidia CPL Sharpen in order to compensate for the loss of clarity due to using TAA at 70%)

NB: this is meant for a 2070 S

PS: I’ve also tried the reverse: 200% super sampling and screen resolution 1920x1080 but this is not as detailed as 70% super sampling and screen resolution of 3840x2160. It is obviously better at 100% SS but it goes from ~55 FPS to ~35 FPS in the same area.

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