RELEASE NOTES Sim Update 4 - 1.6.11.0
If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.
If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.
Stability & Performance
- Fixed a crash in the cabin service system.
- Fixed career loading screen fading out before HQ models finish loading
- Improved material loading to reduce poping during transitions
- Fixed a crash in the aircaft simulation.
- Fixed a crash in the aircraft loading when the flight model cfg file was incomplete or contained incorrect data.
- Modified DisplayFPS debug to have clearer memory statistics.
General Bug Fixes
- Fixed CTD when launching flight with plane containing XMLGauge
- Fixed 3rd party custom panels not available outside Freeflight
- Fixed wrong HUD color
- Fixed an issue where the world photographer collection page had a missing button
- Fixed a regression where the photos couldn’t be properly scrolled in the photo album
- Fixed an issue where clicking on a tab in the character creator using the mouse would break the navigation using arrow keys or the gamepad
- Fixed an issue where wind layers were not affected by the wind effect setting
- Fixed an issue where the ATC communications could be cropped when replies were displayed
- Fixed an issue where the selected livery was not immediately displayed in the freeflight page
- Fixed an issue where a player could be stuck on the conversation in the communication panel
- Fixed randomly incorrect registration number size
Install, Performance & Graphics
- Fixed a culling issue on the edge of the screen that could cause terrain to disappear.
Backwards Compatibility Bug Fixes
- Fixed an issue that caused the HUD to sometimes pick up values from the sim despite being updated each frame in the ModelBehaviors.
Aircraft
- Fixed issue with excessive turbulence & thermals introduced with the SU4 beta.
- Added structural_electrical_deice_rate cfg param to control the deice rate.
Boeing 737 MAX 8
- Applied performance optimizations to the rendering of the PFD, MFD, and HUD.
Glass Cockpits
- Fixed wasm gauge not loading properly after a restart
G1000 NXI
- Fixed an issue where VPTH would not show when armed in certain scenarios.
Garmin G3000 / G5000
- Fixed an issue where the GTC arrival selection page would display a message saying the selected arrival airport was different from the approach airport when the two airports were the same.
Garmin G3X Touch
- Applied performance optimizations to the rendering of various elements.
GNS 430/GNS 530
- Fixed an issue where the 530 arc map and 430 CDI page would not display waypoint data or CI deviation for an off route direct-to (applies to both 2020 back-compat and 2024 versions)
- Fixed an issue where waypoint text input could cause some pages to become unresponsive and unable to enter a waypoint any longer (applies to both 2020 back-compat and 2024 versions)
Primus Epic 2.0 Integrated Avionics System
- Improved PFD performance on the ground.
Pro Line 21 Integrated Avionics System
- Applied performance optimizations to the rendering of the PFD and MFD.
Physics
- Fixed missing effect of payload station weight changes on aircraft mass properties (weight, CG position, and moments of inertia) when using the “empty_inertia_tensor” parameter.
EFB
- Fixed an issue where the map scale bar could sometimes report an incorrect range.
- Changed the pathing of the VFR pattern approach downwind entry to be consistent with the simulator.
- Fixed an issue where the calculated length of altitude-terminated legs could sometimes be inappropriately long.
- Increased the maximum zoom level of the map.
- Increased available space for long leg names. Names that are still too long will also now scroll when they are hovered.
- Reworked styles to reduce visual noise.
- Changing the departure or arrival runway will now only auto-select a departure, arrival and/or approach if none were previously selected.
- Improved formatting of some leg data columns.
- Leg ETE (estimated time enroute) is now more accurate.
- Reduced stutters and performance impact when modifications to the flight plan are made.
- Reworked styles to be more uniform with both the rest of the EFB and the online flight planner.
- Reduced the memory footprint of the map.
- Added support for advanced performance planning for turbojet/turbofan aircraft. Note that individual aircraft must be specifically configured to support this feature, and as such this feature will initially not be available for all turbojet/turbofan aircraft.
- Added the ability to configure additional parameters for flight planning calculations: whether to use RVSM rules when automatically selecting cruise altitudes, cruise step size, cost index, and fuel bias.
Aircraft Gameplay
External HUD
- Added hud_show_radar_alt to add a small Radar Altitude gauge to the external HUD.
Career
- Improved automatic pushback to ensure the aircraft is being pushed into the direction of the intended taxi path and closer to the centerline.
General Bug Fixes
- Fixed landing validating when being close to the ground before reaching the helipad
- Added a fall back if aircraft collides with a building during the pushback. We trigger the skip to taxi.
Missions
Agricultural Aviation
- Fixed an issue causing reduced performance after spraying for a while.
Certifications
- Fixed taxi infringed when crossing the runway
World
- Fixed building exclusion from taxiways.
Airports
- Modified several aspects of airports live traffic with ongoing reworks and improvements: Taxi AI, Landing AI, Landing conditions, AI spawning and takeoff when data is missing, Blocked taxiway.
- I45 - Adjusted parking positions
- KBEO - Deleted as the airport doesn’t exist in real life
- SBJH - Added missing airport
- SBLE / SDV7 / SSZM - Fixed airports with incorrect coordinates
- 3FD1 - Deleted airport as no exist anymore IRL
- LYKS - Moved the airport to the current location
- LZSE - Fixed parking spots clipping into building
- MYBO - Deleted airport as it’s a helipad
- YBWW - Reworked of the airport
- Fixed unconnected jetways
Marketplace
- Filters are now saved between tow sessions when searching in Categories or Full Catalog
Controls
- Fixed INCREASE THROTTLE and DECREASE THROTTLE actions not triggering when looking at avionics display
- Fixed the blinking frame when first entering the controls settings menu
- Fixed the inputs that were prevented by self-deactivation of a device
DevMode
General
- Fixed Sim Prop Container icon sometimes not rendering properly in package creation wizard.
Scenery Editor
- Support random meshes in vector placements.
SimObject Editor
- Fixed editable_color from livery.cfg not correctly read if not entirely lowercase
- Fixed fuel system engine index limited to 1 - 4
SDK
SimConnect
- Fixed calculation of AI aircraft starting position when spawned enroute (fixes aircraft randomly not spawning when using SimConnect_AICreateEnrouteATCAircraft)
- Fixed SimConnect C# enum name
WASM API
- Fixed sharing violation when reading a directory where a file is opened for writing
- Fixed key event handler not called (could alter interactions in various aircraft or modules)
