Sim Update 5.1 Beta (1.7.28.0) Stability and Avionics Surveys

The team has requested additional survey data from the community. In our other forum survey, we asked you to rate Stability in general, but now we would like more specific information about the prevalence of crashes to desktop (CTDs) and Low Memory/Avionics issues in build 1.7.28.0. Please vote in the surveys below for your platform. Please note we have also separated Xbox Series X and Xbox Series S in these surveys for increased granularity.

Please do not post bug reports in this thread. If you would like to report a bug, please create a new topic (or upvote an existing topic) in the appropriate sub category of the Sim Update 5.1 Beta | MSFS 2024 section of the forums. Please use the full bug report template when creating a new bug report.

Thank you for your assistance in testing!

How often do you experience crashes to desktop (CTDs) in this build on PC?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on PC?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters

How often do you experience crashes to desktop (CTDs) in this build on Xbox Series X?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on Xbox Series X?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience crashes to desktop (CTDs) in this build on Xbox Series S?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on Xbox Series S?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters

How often do you experience crashes to desktop (CTDs) in this build on PS5 or PS5 Pro?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on PS5 or PS5 Pro?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience crashes to desktop (CTDs) in this build on PS VR2?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on PS VR2?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters

How often do you experience crashes to desktop (CTDs) in this build on PC-VR?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
How often do you experience Low Memory/Avionics issues in this build on PC-VR?
  • Never
  • Rarely
  • Frequently
  • Almost every flight
0 voters
4 Likes

Thanks for collecting feedback!

On a high end PC with ample memory, I don’t get any out of memory conditions, and luckily no CTDs.

However, since updating to 5.1 I have had a lot of odd avionics issues that simply didn’t happen before. Example, I’ve been flying the default A330-300 a lot, and almost every flight since 5.1 / 1.7.28.0, there is always at least 1 thing that ends up being strange:

  • FMA will blank out and sometimes recover
  • AP will disengage and not re-engage
  • MCDU screen will flicker like it wants to crash and certain pages (FPLN) will become unusable)
  • Fuel on Board reported in the plane, will be different than loaded via Simbrief, via A330 tablet (not the MSFS EFB, and yes I’ve checked units).

Sorry that is very anecdotal feedback, impossible to reproduce, and all manageable - but these odd things were not happening before. Well… to clarify, there were AP issues with the IniBuilds default Airbuses, but during SU4 and SU5 most of the issues I was having seem to have been fixed, so this feels like a partial regression, except the oddities are different. I’ve also cleared WASM, caches, etc. Will try to report more specifics if they happen.

Now that I think about it, I also had odd avionics issues in the DA62, when I was really pushing settings over Tokyo, things went sideways while landing. Sorry not much tangible info to give, other than ā€œodd thingsā€ happening.

5 Likes

Not on the beta, but I’m having these in the retail release across a wide variety of models since the launch of 5.0. At first, I thought it was on the L-1011, but that was a coincidence in time. And so it persists into 5.1? Cheers!

1 Like

With 5.1 I have CTDs when I try to change via TaskManger affinity mask settings to exclude cores O and 1 (I have an old and not supported processor i7-5930K in excluding those cores helps me with my FPS and MainThred issues) or when switch Off/On PG or (once or twice only happened) try to change some Graphic settings

Responded with ā€œNeverā€ for both questions in the PC section.

Expand to see my basic PC specs:
Item Setting
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
Rebar BIOS Setting On
Main monitor (MSFS) 55" Hisense U7 4K TV @ 120Hz
Secondary monitors (EFB, L.N.Map, etc.) Two 32" 1080p 1360 x 768 @ 60 Hz
Internet Starlink, with max download speeds of ~ 350-400 Mbps
Peripherals Microsoft USB Natural Keyboard, Microsoft USB Wireless Intellimouse Explorer, Turtle Beach VelocityOne Flight Yoke & Rudder.
OS Windows 11 Pro 25 H2 v26200.8457 + all OS updates.
MSFS 2024 Edition MS Store Aviator + all WUs & CUs
Current Build Version SU5 v1.7.28.0
Downloaded Core Content None (i.e., all Streamed)
Marketplace Addons (Streamed) BijanStudio Seasons Enhanced 2024 v3.9.0, MamuDesign Marinas v0.9.3, Seafront Simulations Global Shipping 24 v1.3.0, Black Square Real Taxiways 2024 v0.1.0
Community Addons (Local) None
Community 2024 Addons (Local) None
Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV-1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 3
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Monitor refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium (reduces windshield reflections)
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off
Fauna Ultra
Seatbelt Visibility On
Expand to see my other settings
Item Setting
Online Tab
Photogrammetry On
Aircraft Traffic Type AI Offline Experimental
Air Traffic in Career Off
Live Weather On
Multiplayer Off
Multiplayer Servers Automatic [West USA]
Show MP aircraft in close proximity Off
Multiplayer Replication Models High Fidelity
Rolling Cache 16GB
Bandwidth Unlimited
Flight Model Tab
Flight Model Modern
Advanced Options Tab
Developer Mode Off (Dev FPS displayed by using the -showFramerate switch)
2 Likes

PS5/PSVR - nothing has really changed. First time you select a plane in loads in chunks, you can see the plane being ā€œbuiltā€. The screen is blown out as if someone turned up the brightness all the way. Cockpits in VR are a still nightmare to interact with. Avionics in flatscreen are sluggish. Stutters are unpredictable but mostly at landing.

All of this is as of this morning as I deleted the beta earlier today. The shine of having this on ps5 and psvr2 has worn off.

2 Likes

PC, Steam - pressing the button assigned to setting MSL pressure does not provide with the local pressure, it just drops down (to the end of altitude band on PFD I think) - this is on B-737 MAX 8 Asobo and on IniBuilds A320/321N family, did not test other planes.

On Xbox series X very little has changed with the Beta for 5.1

I will say upon initially loading in during free flight the performance is better and there’s not much stuttering or memory loss warnings even in complex airliners like the PMDG 737 at 3rd part handcrafted airports.

I have all traffic, airport staff/vehicles, fauna, etc turned off and I’ve already reset my rolling cache and have it set to around 64gb.

One thing that’s still an issue is the second you look away from anything it becomes a blurry blob and it has to load again when you turn the camera back to it. I’m assuming this is due to some LOD changes which make it much more aggressive.

I’m able to do one flight every session but shortly after landing once I start to taxi to the gates the game goes back to how it was in SU5.0 it can stutter but in my case the textures half load and scenery looks terrible at times. Every time without fail I get the ā€œmemory lossā€ warning and all my avionics shut off rendering my controls useless. Unfortunately 5.1 is like a 4/10 when it comes to improvements.

1 Like

My answr is ā€˜never’ for both questions on XBoxX but it wasn’t that long ago that I would have answered ā€˜rarely’ because I have had a CTD and I’ve had multiple ā€˜low bandwidth’ messgaes - maybe thats not the same though - while in the flight planner map of all places.

1 Like

Using the PMDG 737, everything went smoothly until I inputted my flight plan into the EFB, just to send to atc. Once all that was inputted, the game started bugging out, textures were lost and then it populated the avionics error. Something is going on when you start to mess with the EFBz

3 Likes

Ps5

Frequent CTD happen when a flight is finished, and want to go back to the menu to start another one.

Low memory/avionics happen almost every flight when a flightplan is send to ATC/Avionics. Especially on the Boeing 747, 787 or larger airbuses (A310 & A330). Mainly tested handcrafted airports, for example EHAM and EGLL.

1 Like

Xbox series X. I voted frequently for all questions, as it’s difficult to choose because it depends which aircraft I fly. PMDG aircraft are generally ok, but not immune to the low memory warnings, as I have had a few low memory warnings now. If I use the inibuilds A350 or A340, I’m virtually guaranteed to get the low memory warnings before I’ve even got into the cockpit. Whilst not filing a flight plan with ATC does help with these issues, I have still had them frequently even without ATC or EFB use. Performance in general is definitely not up to SU4 levels as I’m getting more stutters on the ground and when landing, very much like SU3 was, but not quite as severe. Feels a bit of a mess at the moment to be honest, I hope the Devs manage to improve things.

1 Like

First of all: I have no issues with resources. FS is using less than 50% of available resources.
CDT relates solely to photogrammetry; when enabled, it is present at certain airports such as EHAM, EDDF and EGLL.
As far as I can tell, CDT is also linked to the handcrafted airports included in FS 2024 Premium Deluxe Edition.
To reproduce CDT, you must be at a handcrafted airport.
You can recognise a handcrafted airport on the World Map by the yellow circle with a black star in the centre.
At EDDF (which, for me, is a handcrafted airport), simply zooming in is enough to trigger CDT.
Another way to reproduce CDT is to select EDDF as both departure and arrival, go to Settings > Online > Photogrammetry and enable it. CDT will appear at that stage.
Sometimes, CDT will appear immediately after pressing Start Fly.
Another way is to select LFPG as the departure point with photogrammetry enabled (there will be no CDT), start a flight and fly towards EDDF. After a while, near the border with Germany, it will crash.
To clarify that there is no issue with resources, I am getting around 29–30 FPS at LFPG.
I have an AMD system, Windows 25H2 and an Xbox controller.
I have Disabled all 3D Photmmetric Cities Streamed Packages, and CDT were gone with Photogrammetry enabled.

EDIT: I think the Photogammetry issue is related to changes made in Bespoke Airports

This is a difficult one to vote on. Theoretically, with an Xbox series X I should be able to turn all graphics settings to their highest allowed values, enable photogrammetry and have real world live traffic and be able to load in to any handcrafted airport that is included with the sim with, as a minimum, any of the aircraft included with the sim and not get a CTD. And you should also of course very much be able to use a full IFR flight plan in the EFB with ATC use as well and not get a CTD. But if I do all of the above at say Heathrow in say the A20N, I will get a CTD every single time and if I don’t, the performance will be unusably bad. Take the A350 and you won’t even get as far as standing beside the aircraft

But conversely, if I turn everything off and load in at a medium sized third party airport in a third party aircraft (PMDG 737 or 777) and don’t use the EFB or ATC, then 99% of the time it will be completely fine aside from being very much less smooth than it was in SU4

So if I can make it CTD every single time without using any 3rd party content, then technically I should vote that I do get a CTD every single time because we shouldn’t have to make compromises with the settings available to us as these already come with compromises compared to what you can have on a PC?

3 Likes

Xbox Series X
It is a difficult one.
If I fly one of my well optimised aircraft with no live traffic, with ATC off, PG off and don’t use the EFB I will have a trouble free flight - not quite as smooth as SU4 though.
But - if I load up an aircraft that hasn’t been optimised I get frequent Low Memory warnings… I get a CTD every now and again if I’m rash enough to use the EFB to load a long flight plan and send to ATC and avionics.
Perhaps the devs have separated the Xbox s and X because they think/hope that most of the issues happen to series s users? Who knows?
But the fact remains that there are still some serious issues that need to be satisfactorily fixed.

7 Likes

I take it we aren’t going to get another update anytime soon if these surveys have only just gone out for us to vote on.

4 Likes

As long as they make sure they get it right and don’t just push out another half baked released I can live with that - just wish I had a bit more faith. Extra surveys makes me think they aren’t seeing what we’re seeing. Maybe they need to test how we test instead of loading a bush plane onto a grass strip into the middle of nowhere and saying that it works fine

5 Likes

I’m having this issue too. What I do to avoid this problem is load the plan for EFB when I’m flying. looks like the time you send it on the ground, much thing is beeing processed and the memory go low and all the sort of things happen.

I’ve said it a few times and going to say it again just to try to grab dev attention - SU4 was different to every other SU in that it used single threading for aircraft systems. SU4 was great, all others had rotten performance. That can’t be a coincidence

6 Likes

The most frustrating part is that we had to wait over 12 months after release to get a usable sim when SU4 came out. I even bought quite a lot of aircraft and airports once it was stable, now most of them are unusable. It feels like we are almost back to square one again.

5 Likes