Sim Update 5 Beta (1.7.17.0) Forum Surveys

Please use this thread to provide general feedback and impressions about the latest Microsoft Flight Simulator 2024 Sim Update 5 Beta build. Do not post bug reports in this thread.

If you would like to report a bug, please create a new topic (or upvote an existing topic) in the appropriate sub category of the Sim Update 5 Beta | MSFS 2024 section of the forums. Please use the full bug report template when creating a new bug report.

On a scale of 1-10 (with 10 being best), what is your Overall Rating of this Microsoft Flight Simulator 2024 Sim Update 5 beta build?
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On a scale of 1-10 (with 10 being best), how do you rate the flight model, avionics, and aviation realism in this build?
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On a scale of 1-10 (with 10 being best), how do you rate the quality of the World Scenery in this build?
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On a scale of 1-10 (with 10 being best), how do you rate the quality of the weather depiction, including Live Weather in this build?
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On a scale of 1-10 (with 10 being best), how do you rate Career Mode in this build?
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On a scale of 1-10 (with 10 being best), how do you rate World Photographer Mode in this build?
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On a scale of 1-10 (with 10 being smoothest), how do you rate the Performance of Microsoft Flight Simulator 2024 in this build on PC?
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On a scale of 1-10 (with 10 being most stable), how do you rate the Stability of Microsoft Flight Simulator 2024 in this build on PC?
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On a scale of 1-10 (with 10 being smoothest), how do you rate the Performance of Microsoft Flight Simulator 2024 in this build on Xbox Series X|S?
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On a scale of 1-10 (with 10 being most stable), how do you rate the Stability of Microsoft Flight Simulator 2024 in this build on Xbox Series X|S?
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On a scale of 1-10 (with 10 being smoothest), how do you rate the Performance of Microsoft Flight Simulator 2024 in this build in Virtual Reality mode?
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On a scale of 1-10 (with 10 being most stable), how do you rate the Stability of Microsoft Flight Simulator 2024 in this build in Virtual Reality mode?
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Thanks,
MSFS Team

This might just be the best performing build so far for me! Incredible frametimes in VR!

1 Like

I agree performance is about the best I’ve experienced so far.

Would like to vote in the survey but none of the options are clickable for me?

Same here, the poll isn’t functioning.

Working fine here - are you aware that you have to sign into your account in order to fill out the survey?

The issue for me was the Firefox browser, wouldn’t work in that (never had issues before) but it did work using Google chrome.

1 Like

As usual, I did use my 10 mn test flight. I got 2 big stutters of 1s. They were not appearing on SU4.

This time the C172 propeller did not turn during the flight. Engine sound was correct.

Hi there!

Yep . I think this last su5 beta has inproved the VR stability and Performance a bit.mainly using Fenix a320 as test.

The main problem comes out when using Airports like Inibuilds EGLL Heathrow and Vatsim … then the Frames drops down from an stable 40fps to 20-25 Fps and it is a totally mesh to use the VR and have to revert to 2d screen mode.

On air ,after take off and cruising, no problem at all

When a way to fix this ?

Thanks

I had the same problem. If your voting also does not work, clear the cache and cookies of flightsimulator .com and log back in. That solved it for me.

I use firefox on PC and that’s working fine, but there must be something different going on with the android version as, even after clearing cache, cookies and signing out/in, I still don’t see the voting options.

1 Like

Very nice build and in my opinion could be the SU5 official release! Performance in VR is stunning. I had one issue with stability; No CTD but the sim freezed when I closed it, and I had to kill it using Task Manager. Not a big issue though, if it does not repeat often.

FSR3 frame generation no longer works in a three-monitor multi-screen setup.
FG no longer works on the left and right monitors.
(It only works with the center monitor.)
SU4 works with three monitors.
DLSS FG still only enables frame generation on the center monitor.

Frame generation is essential for such demanding games. Please fix this.

3 Likes

Same for me. Have to use Chrome until it gets fixed.

Flew my longest flight so far in MSFS 2024 - 1,939 NM from Mataveri (SCIP) to Carriel Sur Intl (SCIE). Flight time was 4.5 hours (flown in real time with no sim rate increase). Performance was excellent - mostly at 120 FPS - but the flight was over the Pacific at 37,000 ft, so not a lot to render. No stutters, landing was nice & smooth at ~ 90 FPS.

Low-level GA flying, such as around the Chatham & Pitt Islands was equally good, though with slightly lower framerates at times (ranged from mid 80’s to 120), depending on the view, terrain & clouds.

Stutters, lags, crashes to CTD on occasion, hardly ever able to change aircraft without it freezing. It’s been this way for the all but the first two SU5 betas and is fine in SU4 release so whatever is changed is not great. I’ve tried with various addons off to eliminate causal effects. If they do release this then there needs to be a way to run older versions.

For me, this Beta version works really well regarding stability and performance. Very smooth with barely any stutters in VR.

So Microsoft achieved their goal. Lower the customers expectation to a point that “barely any stutters” is already considered ”works really well”:cry:

Lowest marks for 2 reasons:

  1. The bugs we have taken the time to document and properly report, which are acknowledged as “bug-logged” for over a month, are not mentioned or fixed.
  2. The specifc issue of FSR3 Frame Generation not working on multiple monitors - it did work up until SU5 - effectively makes my significant investment in triple screens and a heafty PC to drive them, not very enjoyable.

I’m not very happy with the MSFS bug reporting process, or bug fixing track record, or communication in SU5 beta testing at the moment.

8 Likes

I’m finding that I have a fair amount of “micro stutters” when I turn my head as I am flying the pattern.

I’ve been noting this with this build, and I don’t believe I’d noted it in prior builds.

The stutters are super micro, but there is an easily detectable string of stutters and then a stabilizing. I’m wondering if this is scenery loading-related.

I see this at auto-gen, 3rd party, PG, non-PG, rural, semi-rural and densely populated areas here in California.

I’m flying the Carenado 172 – so a real basic aircraft – in VFR traffic patterns doing repeated Touch & Gos, so one would expect the Rolling Cache to be provided its most optimum use.

I didn’t used to see this sort of thing with SU4 and prior.

Xbox series x is getting constant memory warnings and avionics disabled messages performance has taken a massive hit

1 Like