Sim Update 5 performance before and after

Anything you want to contribute to?

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The performance for me was very welcome, since my weak spot is my GPU.

Last night, aside from the air temp at 41,000 feet being 79 celcius, I noticed something I have never noticed before; a pattern in the clouds. Up until now, the clouds always looked random, or that they have been randomized enough to destroy any repetitive look to them. Yesterday, from the external view, I could have drawn 7 or 8 perfectly straight lines in the cloud pattern, to the vanishing point. The cloud shapes themselves also repeated. It was very strange, having the clouds set to ultra, and seeing this for the first time.

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You say that but I’ve actually seen it in real life just north of the alps … it was quite eerie and I wasn’t even drunk at the time

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Camer, you have a fantastic set-up there. I think it’s certainly one of the best monitor set-ups that I have seen. My PC, is an old i72600K with a GTX 1070, it’s not really an old ‘IBM’ compared to your ‘rig’. I gave you a like for that posting earlier. My performance has rocketed with SU5, I have had a few CTD’s but have managed to overcome them quickly. Do you have a YouTube channel where we can see this set-up in operation? :smiley:

Your system must be incredibly strong to run all those monitors, are you using more than one PC?

There is another amazing looking set-up in this thread too!

BRGDS. Charles

On balance, I am pretty happy with the update. Before the update I was running very high graphics and getting 50-60 fps. I had some stuttering in Socal where there are lots of objects. After the update, I am running ultra graphics with 60+ fps (locked at 60) and very smooth. I was getting a lot of popups but I tweaked the usercfg file to put lod distance to 5 and now not many popups. Graphics seem about the same under ultra as they were previously with very high. But much smoother after update. My machine is middle-high end. My monitor doesn’t support HDR10.

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For me no improvement had 30fps before and after same :confused: Nvidia 980m GTX

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Hello

Does anybody have a lag/freeze when the plane touchdown on the runway?? as harder is the landing, the lag/freeze is bigger… if the landing is soft, there is not lag/freeze at all.

This is NOT a new issue, I had the same before the update 5 and I thought it would ve solved with the performance upgrade but still happening.

Please help, the lag/freeze when touching down kills all the inmersion :frowning_face:

Is there any reason why MSFS now only uses 5GB of RAM if more is available? Seems like a restriction without any purpose to me.

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They reprogramed the game to never use more than the RAM on the XBOX, which apparently around 7 GB…at least in the current state of the game.

Inside Microsoft Flight Simulator - Xbox Ports, Performance, PC Optimisations - The Asobo Breakdown! - YouTube everyone needs to see this great interview with Lionel Fuentes from asobo and he explains how exactly they got performance lol :upside_down_face:

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I think coz your GTX980 is maxed out anyway. :slight_smile: You would only get an improvement where you had GPU and CPU headroom.

What a PR disaster. Contradicting his CEO, who went on record a few months before repeatedly stating that the PC version would not be “dumbed down”.

No wonder people are upset and feel betrayed especially those with the more performant systems as they were let to believe by Asobos own marketing how visually great MSFS would be.

Most likely some proactive statement from Asobo before SU5 release along the lines of “listen we ran into unforeseen technical difficulties with our Xbox code and had to adjust graphics for PC temporarily. Please be patient we can assure you that we are working on it”. Would that be so difficult?

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Good 7 years old mobile graphics card for old games like Civilization I, Solitaire but not for MSFS :wink:
Lower your ingame graphics settings mate :wink:

The brutal truth is that we playing Xbox version not 100% PC and it’s normal because they remember what happened with Cyberpunk :wink:

I think we have to wait a little bit longer.

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Within reason according to your hardware fly the discovery flights with everything ultra and understand there’s still a lot more left in the tank once we have been given access to the higher LODS. Those flights might be tuned but they aren’t accessing any secret parts of your gpu or processor they are just running as they should be. What we are mostly witnessing now in the world is bugs and unoptimised scenery that can and I’m sure will get fixed.

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Very interesting! I have a mid-high spec configuration but struggling to get more than 35-40 fps especially when tweaking LOD in the cfg file. I am guessing that I must have another issue with either the sim (some add-on) or my system itself. I am going to :microscope: this a bit further.

Great to hear! My system is good but not enough to keep up with all the monitors. I am testing VR again to keep spatial immersion. Once you get used to triple or VR you can do single monitors again. It’s like going from natural view to wearing thick :goggles: .

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Hi Camer,

Yea, I did wonder about all those monitors. Not so long ago when PC’s were not so strong, people using FSX, used more than one PC to carry the load, they used an an app that was associated with FSUIPC, (I think it was called, WideView) that allowed one to use FSX on more than one PC with multiple monitors? Is that something you could do? I had forgotten all about this stuff until I saw your ‘rig’. Correct me if I am wrong.

BRGDS

Charles.

Today you can use Nvidia surround to create an ultra wide monitor combining 3 monitors. So my resolution is 3 x (2560x1440).

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This P3d 4.0 but looks the same on FSX as well. This is my old cockpit using 4 monitors and 1 machine running on a 880 nvidia card back in the day. Ths PC was a budget i5 that I put in better memory (16 gigs). The one machine is pushing all 4 monitors no span on the 1 machine with no problem at all my FPS with this setup always remained at 35…

And yes I do remember fsx day where people would have 3 or 4 machines 5 or 6+ monitors seats they stole out of an actually airliner etc ;p

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Hi BubbaBlitz, for now I will stick with my trusted TrackIR and Buttkicker for increased immersion. I have become so used to TrackIR that I feel sometimes like I am really flying, especially the way I can use my head to look around and move fwd and backwards and to move my view point so I can look over the nose etc. it really ‘cool’.

A few years ago I, and some of my fellow flying club members’ were invited by an F15 pilot from Wattisham to go and fly the F15C simulators at RAF Lakenheath. They have 4 F15C’s and 4 F15E’s. We got to fly the single seat F15C. I managed to take-off and land and then attacked their airbase with cannons! :laughing: Only the cannons were enabled, we were not allowed to see the advanced weapons systems. Alas I only had 15 minutes in the sim, I think I recall being told they were worth $25 000,000 each, (on lease from Boeing) but I want one! Each simulator is in a dome made from mylar film onto which photo scenery is projected. The HUD is projected onto the wall of the little theatre, (in which each simulator is contained) in front of the cockpit. I was told that local school parties had been invited in and as long as the child can see over the glare shield, they fly around quite well. I guess at the end of the day it’s like a computer game to them. I could not work out how to get the gear to come up with the gear lever, an airman had to do it for me. We had a tour of the base control tower and air traffic control room, they even bought us Subway from the airbase. Fantastic day out!

This is a nice diversion from the all the CTD stuff. :smiley:

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