There are different classes of woodworkers, ask a cabinet maker to fix your roof at he will swear at you. Coding is no different.
To be fair, there are also plenty of significant bugs which do not receive any attention from the community at all. Instead we want trains and power lines or something…
Just engage the autopilot and give an input to the roll axis and you’ll see what I mean. The in-sim yoke will move OPPOSITE to your joystick input. This one received maybe 20 votes or so. Yet its the most laughable autopilot implementation in any flight sim.
The weight and balance menu fuel and payload sliders still don’t work when using kgs as units…
Yes, and we have zero idea if any of these will be addressed.
Rest assured they will all be addressed … it’s a long term project
Didn’t they say SU8 would be all about bug fixing and fixing a lot of bugs? I read theres not too much on the fixed list? Correct me if I’ve missed something
Since you don’t work for Asobo, you’re in no position to make this statement.
addressed doesn’t mean fixed
Looks like the glint on Masterschiefs visor bug was addressed or is this an ongoing fix? Can’t wait to fly him again
Stop with the bickering. Keep conversations civil toward each other. Warnings will be issued to those who can not follow the Code of Conduct.
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Well, you know what they say about assumptions
And if you read the forums, you’ll understand exactly why they don’t respond and get drawn into pointless and vitriolic debates with the (minority) of forum members who assume (use intended) they know better. They are on a hiding to nothing, and if I were them, I wouldn’t respond either.
And I doubt you ever will. The forum is for communication between forum members, not a place to enter into dialogue with Asobo developers. Here is the first sentence of the Welcome to the Forum post:
Hello everyone and welcome to the public community forums for Microsoft Flight Simulator! The forums are your one-stop shop to discussing all things MSFS with your fellow simmers.
You can read the rest here:
And yet the OP suggests the exact opposite?
Zendesk is for posting bug reports (with the exception of the beta sections when bug reports are requested through that means. It has been explained many times that zendesk is the way to raise bugs. Unfortunately, whilst many people do this, many more don’t, and would rather just vent on this forum…and then appear surprised when the issues they are interested in don’t get addressed
Back to assumptions again…
Yes, this would be a big improvement - also, by definition, older bugs have accumulated more votes, but perhaps now have less relevance
This would also make a lot of sense as, whilst the core is the same, there are differences that are apparent in the experience users have, options available etc
Pretty sure that’s what’s been driving all the fixes in SU8 beta
Hang on. If that is the case, why only 8 bugs?
Asobo doesn’t use Zendesk internally to post bugs their internal QA found, do they? And if they do do that, I’m going to wager @BragRaindrop933 was speaking specifically to the bugs we, the userbase, post there.
I’m saying that the SU8 fixes probably all relate to zendesk tickets which are not necessarily related in any way to forum discussions and the 8 bugs marked as “community sourced”.
I guess I’m confused.
Aren’t the bugs posted on Zendesk from the community, regardless if they are or are not also posted over here on the forum?
Bugs on zendesk are reported by whoever raises them. Community in the “community identified” refers to some of the larger discussion threads on this forum. The two are not related in any way. A thread on this forum that is drawn to the devs attention might result in something going on the bug list. A zendesk report will result in something going in the bug list. They are independent. That is, I think, why there are only 8 marked as community identified - the rest are from zendesk, internal QA sources, internal developer sources, internal testing bugs not fixed at the time, third party devs etc etc.
An example of a community identified bug from the SU8 betas release notes
- Fixed framerate drops on D3D11 when the player have multiple external windows
This was from this thraed:
I;m going to guess there were many zendisk tickets raised for this too of course, but it is one that has been explictly tagged in the forum as “bug logged” - that’s all it means
Thanks for that well thought out explanation.
For the record, I was referring to our posting of bugs on Zendesk in my statement. I realize that I didn’t state that implicitly before.
I wish it was just a bit more clear for us. It’s confusing that there is a bugs and issues section of the forum and that there is also Zendesk. I understand why users come here and get confused by the process. I know it’s easy to point them at all the rules of the forum, etc. but that doesn’t mean the process isn’t mildly convoluted.
It’s also confusing when you see a “bug logged” on something dating back to September 2020, that is still an open issue. 1.5 years is quite awhile. It would be nice to know if that bug will actually be fixed or if it will remain open indefinitely.
A small amount of effort could be paid to these sorts of things to help alleviate assumptions and frustrations.
I did a zendesk on losing mouse control on XBox on 1 Oct 2021. Gave them a good explanation of the bug and how it was happening, and referenced the post on the forum discussing it. Never heard back from them.
It only became ‘bug logged’ on this forum - I think a couple of months ago after repeated attempts by forum posters to get them to acknowledge it. This was a game breaking issue for me, and I think still is for many, minus the (quite frankly ridiculous that it has to be done) workaround of launching a completely different game to get mouse control back. It’s a fundamental UI issue, been there since launch and has been allowed to go unaddressed for 7 months. Now I guess not all simmers use a mouse on XBox, so those that do are just a tiny minority voice and it’s very hard to be heard, but for another officially supported device to be not working properly, it’s unacceptable. The lack of response on this issue was a major reason I switched to PC. Has it been addressed yet with SU8? I didn’t see a ref to it.
I’ve now happily been able to use the sim for 4+ months on PC with mouse control, as I just wasn’t going to wait a year for a maybe / sometime / never fix. It’s communication (or lack of) on these types of issues that drive me (and i suspect many others) crazy. There are less game breaking issues on PC so I’m much happier on that platform now.
Exactly this. Some really old bugs on here have 300+ votes but were probably mainly voted on in late 2020/early 2021. Are they still a priority compared to say game breaking bugs on the XBox? That’s where my issue is. Devs seem focussed on either emergency hot fixes for accidentally introduced bugs, fixes for issues that people shout realy loudly about on here (say the weather), or work from a bug list that was last relevant in late 2020 / early 2021, most likely pre SU5. The bug list has to be reset/progressed to reflect the bugs/issues of today including the newest platform (XBox) somehow.