basically you have an abstract class, and classes (one for P3D and one for MSFS). Both implement the abstract class.
From your C# App select based on the Current Running Sim, which class you need to intialize on startup.
basically you have an abstract class, and classes (one for P3D and one for MSFS). Both implement the abstract class.
From your C# App select based on the Current Running Sim, which class you need to intialize on startup.