Getting it right is important, and I can wait for that. I have the PC12 from another vendor, and it looks nice, but I don’t fly it because there are issues that are too distracting,
Yes, getting the flight model as good as possible is important in this aircraft. I plan to fly this to St Barths a lot and I hope you test fly that approach before you release it in order to get it right. The approach to runway 10 really puts the flight model to the test with the wind and turbulence affecting the aircraft when coming over the hill.
As they have, from what i see on their Discord, testers from Tradewind, im almost 100% sure, that this approach was tested. ![]()
Unfortunately, there is a limitation in the sim, regarding the flaps. They explained that in the latest SWS Dev-update, but according to that, they got it as good as its possible, within the sim-limitations.
The bad news: the way flaps are working in MSFS, we have not been able to reproduce the steep nose-down approach attitude.
The good news: Especially at flaps 30 you will get some nose down on approach, ranging from 4 to 1 degree down. Also, the deployment phase of the flaps is very close to what we saw on the real plane.
We’ve received a ton of feedback from the Tradewind pilot in our team and in his own words “St. Barth’s is what people are going to try first”. I did shoot some approaches into TFFJ myself and it seems to do the job well, but I’ll let the pros do it before being happy about it.
On to the flaps, planes like the TBM and PC-12 fly approaches at zero or negative AoA. When we were flown in the aircraft we experienced 7-8 degrees nose down to stay on glideslope at Flaps 40 and 95kts. Go down to 85kts you’d be about 4-5 degrees nose down. That’s how much lift these flaps give you! It’s worth saying that this was perfectly doable in FS2004 and FSX as evidenced by the Flight1 PC-12. ![]()
Any chance Asobo actually fixing the simulator on something so important as flaps behaviour? I assume you reached out to them?
Thank you for the update.
I assume you guys have experimented with the “add aft feet” and “add incidence” scalars in the flaps-position parameter of the flight model?
I’ve noticed that either the sim or designers get a few things wrong with regard to the complex interactions between flap deployment and the wing-tail configuration. Like most PA-28s in real life will initially pitch down on flap deployment, but in the sim they balloon nose-up like a Cessna. I’m not sure if the flaps parameters are enough to get this right. A2A seems to have figured it out in the Comanche, but that could be running custom code for all we know.
We have reached out but my feeling is that the problem isn’t understood.
-Incidence should be around 0.50-0.51, as looking at the PC-12’s CL vs AoA graph for full flaps, the lift is at a 50% slope. Increasing it a lot would give us a more correct approach attitude, but at the same time give us a lot of induced drag and a 4-5000fpm jump in vertical speed.
-Aft CL is also used, but exaggerated values are needed to get any meaningful result. Pushing the CL too much aft will reduce nose up tendency during flaps deployment. It will also increase AoA past a certain point and also reduce elevator and rudder authority.
-Adding camber is the other trick we can use but it does not produce the desired nose down moment.
Eventually we used all the available parametres but we will either get correct approach and out-of-whack deployment, or correct deployment and acceptable approach (current solution).
Pfft ‘st barts’ Ill be doing the exciting Sounds air taupo wellington westport flights…![]()
Any chance you guys will include a sounds air livery ![]()
The liveries currently included are listed here, a total of 9 paintjobs including the white template: Trello . We are also doing three free repaint packages with the Fly7 fleet.
We haven’t reached out to Sounds Air. Currently we have licenses from Fly7, Tradewind, some private ones and working on getting some others.
Dear Friends,
My age and my health situation do not predict much time for me.
I would prefer to enjoy the PC-12 as soon as possible, even if the designers had not achieved absolute perfection (something impossible in life), if the flaps produce 0.1% more or less drag, if the sounds are, in certain frequencies, somewhat different from reality…
Time will have to correct, in successive updates, the defects in search of the desired absolute perfection.
Well, it’s my personal opinion, respecting that of everyone else.
Thats sad to hear, i wish you all the best.
They mentioned, it should be finished in the next few business days.
I’m sorry to hear that, wishing you and your family all the best.
Time for what we hope will be the last update on the PC-12 before the release date announcement! Work on the aircraft is complete and everything handles and works like we want it to. Next week will be spent finalising things like icing, passengers & cargo in the cabin, cleaning up the code and making sure that the compatibility mods for PMS, TDS and Sky4Sim tablet are working and watertight. Finally, the plane will be sent for manufacturer review while we continue to rattle the wings off it in testing.
Also, we expect to start previewing the plane late next week.
We reworked the textures a lot to get improved contrast in the shading and different colors of the aircraft, while retaining a “factory fresh” look.
A new addition to the cockpit is the tablet device. While inactive by default, the device is there to receive the SWS EFB when we are done with it. Users of Sky4Sim will be able to load it on the tablet by installing the relevant mod that we will provide.
The executive cabin has received an overhaul with higher resolution seat models and improved textures. Drinks, snacks and other items have been put in the drawers and all interactions are now complete.
Finally, as the cabin makes extensive use of MSFS detail textures, we will include a repainter’s guide with our paint kit to explain to you how to customize our aircraft inside-out.
I assume the flowers are part of the damage modeling and we need to water them or they wilt? ![]()
Nice work guys!
Here’s a good idea for a minigame!
I appreciate, and I hope others will, the transparency about the native flight model. These types of workarounds have always been required going back to the FSX/P3D environment and also X-Plane. It sounds like you are doing the right thing by testing the different compromises.
For anyone who doesn’t yet know, the PC-12 is especially tricky to replicate in sim because IRL pilots will choose between any of the available flap settings (15, 30, or 40) for final flaps based on the runway. Each configuration has substantially different approach attitude and floatiness in ground effect. So the flight characteristic of landing in every flap setting has to be somewhat close because it’s a standard practice to land in any one of them. There are few other aircraft where you can say the same thing.
Any update? Approximate release date maybe??
Looking forward to this one!
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From the sound of things on Discord, they’re wrapping it up in a matter of weeks, but Pilatus also has to approve it so it may take longer.
Hello everyone, today we will have another live on Twitch at 19:00 UTC, 15:00 EST so that we can show a little more about the upcoming PC-12, we will be taking a flight leaving Rio de Janeiro (SBRJ) and going to city of Campinas in São Paulo (SBKP), who knows, maybe we can take another short flight afterwards? Furthermore, we can chat about how the development of the plane has been progressing.
Remember that the plane is under continuous development and that bugs and errors may appear
That´s what I have heard so far in summer already.



