I use ReShade. It has a plethora of easily customizable filters. I had one filter cause crashes, but I figured out which one it was, deleted it, and haven’t had any issues since.
It’s not just updated ‘values’ like Biology mentioned. They also updated the sun color. thats why Biology’s numbers didnt effect the clouds (I assume). In the most recent Dev Q and A, what I understood them to say was that they backported FS24’s values into FS20 but it made things too green so they then backported FS24’s sun color as well. I think is mostly right but some cloud models need better shading to prevent so much red or yellow color bleed through. Most clouds are predominantly blue and thats especially true when any type of shadowing is going on.
quote from Seb from most recent dev q and a:
Yeah, a lot of things happened at the same time. Our team here completely reworked the atmospheric simulation for Flight Simulator 2024, and among the improvements are the horizon line, which is fixed. It improves the way the scattering works. At the same time, there was this thread where people found, “Hey, the values of the ozone are not perfectly matched.” So what we did is, actually, the new engine works differently, so it’s not something where we can exactly match the values. But what we did is we implemented them back into 2020. When we reviewed and tested the build a bit, we found that the scenery was already a bit greenish before the change, and that got worse with the fixed ozone layer. The world was exaggeratedly green, so we went back and checked. In the reworked atmospheric scattering, we have a different sun color, which is more accurate, and we moved that back into 2020.
endquote
northern europe, where you rarely or never see these yellow/red skies in the evening especially in the late autum/winter times.
how it looks real life (colour corrected):
and what the sim depicts:
besides the yellow tint, the sun still casts some specular lights on the water dispite beeing behind thick layers of clouds.
It’s a real shame. I believe it’s a conscious decision by Microsoft to make it more attractive to casual simmers and Xbox users (who I believe provide the majority of MSFS income for Microsoft). A few ‘serious’ simmers don’t care much, or actually like exaggerated golden light. I remember Flight Simulator 5.0 from the 1990s also had very pink clouds, and it gave the wow factor, so I’m not surprised Microsoft decided to continue this approach. I’m super disappointed, because with the tools they have, they could make it realistic. It also reinforces the ‘gamey’ feel of the simulator, which doesn’t help when the flight model can feel gamey at times.
Aww man, Xbox’ers ruined our colors, too?
I thought they only ruined clouds, LOD’s, (all visuals in general), the marketplace, complex planes, civilized online flying, and several other things I’ve already forgotten.
/s
I don’t like the colours in SU14, I think we should be able to adjust the colours for our personal taste and hardware.
It’s not a problem for me because I use Nvidia reshade shaders. IMO this produces
much better results and you can have 3 saved settings.
Mmm … personally, I think the colour tints are a bit overdone. Certainly for me they need to work on them a bit more.
Good idea about being able to adjust the colours ourselves providing there is a default which we can always revert to (shouldn’t be a problem).
Its been a wishlist item for 3 years now
Options for contrast, brightness, gamma, hdr, sharpness level, color saturation, etc - Official Microsoft Flight Simulator / Wishlist - Microsoft Flight Simulator Forums
I myself started a wishlist item for color controls but it got deleted apparently.
Ahh man, I wish it looked like the top image. I am so sick of all the orange in the sim.
All I get is skies like this which is so unrealistic.
“It’s funny how…” oh, never mind…
Thanks for showing one of the many reasons ‘some of us’ think the game has a lot to improve upon in this area.
The problem is in real life we only get these orange/red/purple skies under certain circumstances. In the sim we always get this same orange sky every sunset and sunrise even when it’s cloudy.
Most of the times in real life it just gets darker, just dark grey when it’s cloudy during sunset.
Right. In real life you can get those colors when there’s a thin cloud layer just overhead, allowing the yellow sunset light to transmit through and scatter. More often, the clouds are thicker and extend to the horizon, blocking this light.
The sim has problems drawing distant clouds and drawing thick clouds, so you always wind up with the above scenario: yellow sunlight bleeding through and scattering.
I think it’s much more likely this is just a technical limitation of the weather engine, rather than an intentional choice to always blow up the sky with overly dramatic sunsets for screenshot appeal.
Couldnt have said it better.
Nobody would complain about red/yellow/orange sunsets or sunrises in clear weather on a flight to palma for example. But Winter sunsets with a strong cloud layer in Norway just dont look that way. Colours are really cold, grey and blue in a scenario like that.
Please Asobo, the sky colours and sunrise and sunset are totally unrealistic. I never see skies like this, it’s crazy.
Is there a wish list or bug report for this issue, something to vote on. It really looks bad in my opinion.
Even if there were a bug thread, nothing will change in MSFS 2020 in regards to colors/atmosphere/etc. It’s been a request for 3 years.
They put new values in in the last update? They improved the skies during a very small timeframe in the sim. But outside of that, you still get these hideously unrealistic/oh look at these amazing dramatic screenshots skies.
There much more blue in that I think. And agree maybe once in a while, depending on location. Here where I live I never ever see this. And in the sim is always and everywhere.
It won’t look like that if there is no cloud cover I think, so not always.




