gargleblasterxx:
Possible solutions:
A. Don’t move my head too much… I get that… but it’s difficult
---- If you are streaming your VR stuff, you should try not to make ‘whipping’ head movements… but moving your head to look at things naturally should be fine.
B. Smoothing out head movements for a less realistic, but more TrackIR kind of feel. I don’t have TrackIR, but have seen what it can do.
---- Someone already mentioned the shaking reduction in OpenXR Toolkit. I use this and it works great for taking out the ‘jitters’…
C. Filters in streaming software to smooth video while capturing ( now you have increased audio latency between video and audio but not world ending…. )
---- I don’t recommend this. You shouldn’t have to use any filters to get smooth video (pancake or VR streams alike)
D. FS camera parameters to control view movement granularity. Doesn’t apply in VR I don’t think, but I could be wrong…
---- Don’t know about this one.
E. FSRealistic/XCamera type plugin to smooth view changes
---- Haven’t used FSRrealistic, so can’t comment…
I have been getting some pretty good results live streaming VR with the Quest 2. The only aircraft that gives me serious jitters sometimes is the Fenix at a large airport. But that’s the exception. Streams come out good live even with streamlabs running, chat window pulled in to VR and a bunch of other plugins running (navigraph, VSR, PDF viewer…)
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