So close to a mouse-free TBM experience

It’s another example of the “consolitis” this sim suffers from in some areas, and it’s not even on console yet. But the groundwork for this was laid long ago, I expect. The example I have seen is the apparent negative mouse acceleration you feel when moving the cockpit free look camera around with the mouse.

If you move the mouse around very, very slowly, you’ll find you can traverse your entire mouse mat, and you view will have hardly changed. Move it faster, an it will move as you expect. It’s more usual to see positive mouse acceleration, seen in a lot of console ports, and easy to detect.

Move your mouse up against a fixed point, like the side of your keyboard, and take a note of what you are pointing at. Now move the mouse back way from the keyboard. Now repeat this, and move the mouse either faster or slower, back to the keyboard. If your view does not return each, and every time to that same aim-point, no matter how fast you move the mouse, then mouse acceleration is at work.

But it works well with a console controller joystick…absolute vs. relative.

Back to the screen tapping issue, on some laptops, you can choose how you want the tap screen to work. Either as an absolute device, where you tap the screen, and the mouse jumps instantly to that spot, so your tap registers where you finger touched, or you can run it like a giant mouse pad, where you drag the finger around to move the mouse cursor. Your taps will register where the mouse pointer is, not where your finger is.