I’ll disagree (respectfully of course, and also not trying to invite a lengthy debate or discussion on this topic) that MSFS 2020 is the future of this hobby.
What I mean is: MSFS 2020, at its current stage, and the things it’s got going for it, is not the future of this hobby.
Adding shiny POIs to different parts of the world every couple of months, forcing people to download gigantic updates that people don’t want, leaving bugs unsolved that paying customers have been reporting and complaining about since release day, not paying little to no attention to IFR features, aircraft-specific realism such as flight model, wear and tear, failures etc…all of these is not future of this hobby.
Not allowing specialist, professional 3rd-party developers to override the default flight model is not the future of this hobby.
Selling us a flight model for $60 that can’t simulate something as simple as adverse yaw (something that FSX and FS 2004 had straight out of the box decades ago), and then boldly claiming on Twitch that it was done with advice taken from real world pilots, is not the future of this hobby.
Reality XP’s ( @CptLucky8’s) study-level GNS 530 and GNS 430 avionics products were available from day one on MSFS 2004, from day one on MSFS X (or FSX), from day one on Microsoft ESP platform and from day one on P3D version 1.0 and P3D 2.0 for their professional edition customers. Not having these products on day 1 or even day 240 (or 8 months) after the official release of MSFS 2020 is not the future of this hobby.
What MSFS 2020 offered so far since release day up until now has all to do with scenery simulation for gamers, and got absolutely nothing to do with “flight” simulation.