So... what really is new?

I have to ask the question. What did Asobo develop?

  1. Bing Maps were already there
  2. Instead of using OSM or other land use/network data, we seem to have blackshark.ai generating … let me say, photogrammetry enhanced auto-gen.
  3. Game engine, lighting is new… textures are new
  4. Default airplanes have new 3d models w new textures
  5. ATC is still bad, traffic and weather dont work properly
  6. Volumetric clouds that look really good.
  7. Windshield effects, a new Ui

A whole amount of work spent on install programs for every platform … that didnt work, and a cloud architecture that seems not be working for the community.

Thats where the energy went? Not better flight models, more accurately flying aircraft, or a ui /camera system designed for people who fly a lot in the sim? Eye candy hangar door opening and shutting is nice… but not having a simple set of views to switch among without constantly having to design new ones…

And may i say, completely inadequate testing. Are there no flight simmers on the Asobo side… or is this just what “game development “ looks like? No, ive played graphics and sim intensive titles and this is not as polished as them either.

A 15 G patch download is way out of proportion to the fuxes delivered. Someone is lazy … and really couldnt care about people trying to play this game.

The much vaunted graphic effects have feet of clay… melted lego brick buildings, 75 foot trees every where, and the bing textures look awful from altitude when you zoom in.

Factor in the freakish ground effect, incomplete avionics, underpowered planes that sink when full flaps are applied…

Sorry guys… to me this sim is an example of what NOT to do.

I can get better performance and looks with some hard work on my end, and enjoy my corner of the world on different platforms.

Its about the joy of flying… something that i hoped i would get back, but has been nearly killed by trying to get this produc to run.

Please spare me the posts of how wonderful it could be… they didnt ask me to pay money in the future. And have delivered a defective product out of the gate- to make enough money just so they can keep fixing it on our dime.

I suspect that tight budgets seem to be the cause for overloaded servers.. and a bad experience for many… not talked about enough. Dont get me started on these rolling and manual caches either… FSX and previous versions have a scerey library…

SMH… i hope they get their act together, because gamepl play time is precious and limited. I dont have the time to spend it in tinkering with crashes , restarting my computer, and getting 20 min of flying around. I am willing to invest time to set it up , but this goes beyond the pale and is actually insulting.

We are not ■■■■■■ … i would sue you for your marketing claims and force you to download it back from my machine if i coukd…

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I look forward to seeing your vastly improved simulator whenever you and your company produce it. I assume you will be doing this in the near future as your rant above indicates you know better.

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“Its about the joy of flying… something that i hoped i would get back, but has been nearly killed by trying to get this product to run”

Here here!

I’ve never understood this one. LOD will be set of objects based on their distance from you, controlled by the settings you have configured in the graphics options.

So objects far away will have a lower level of detail to them, so they don’t impact performance significantly. If you then zoom in on them, you will see that lower level of detail.

It would be really cool if there was some adaptive LOD going on, within the scope of what you can actually see while zoomed in, but it doesn’t. I don’t think any sim does that.

If you had a high level of detail, regardless of how far away they were, you would be complaining that you are getting poor performance.

I put this one in the same category of those that fly airliners, and complain that the level of ortho detail means at FL200 they can’t zoom in, and see sheep! :wink:

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Bing Textures used for ortho imagery, not objects which have varying LODs.

" I don’t think any sim does that."…DCS and Il2 box have adaptive detail increase with zoom.

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Interesting, I didn’t know that.

So it’s at least possible, so it might be worth adding that to her appropriate wish list.

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XP11 also does that when zoomed in.

Really? Hmm, I don’t think I ever noticed that. Perhaps it was a settings thing.

Yeah I mean in XP when you fly up high and zoom in to a city the buildings appear. I have the autogen scenery set on max if that helps. I haven’t tested if it works like that with autogen on MSFS, I’ve only flown with photogrammetry.

What I did notice was when zoomed really far in to a distant airport, buildings would pop into existence. Actually, before that I might see parked aircraft.

Perhaps its a terminology thing, but why I mean was the LOD for an object changing at range as you zoom, rather than it just popping in to existence.

So a low detail, low poly count object, changes as you zoom in, to a more detailed one.

Yeah I read your text again and realized you talked about a different thing, sorry about that :slight_smile:

I also think it would be cool if the poly count would increase when zoomed in, be it not so life-like (you can’t zoom with your eyes when sitting on a plane). I like flying airliners up high but I also like to zoom in to things when I pass by some interesting places and there’s no clouds.

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Are you saying that unless you can can go into business and do better you can’t critique? Is that REALLY how you live your life? Because if that’s the case then any company can sell you anything, but since you don’t own a company you will sit happily and take it? That line of thinking BOGGLES my mind.

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The problem is - you don’t need to zoom to see that textures are low res. Just look out in the distance towards the horizon. Then compare what X-plane textures look like from an altitude (without zoom) to FS. X-plane is razor-sharp, FS looks like it’s optimized for phones.

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Can I ask why you would want razor sharp textures that are, for all intents, and purposes, BVR?

Because the “low resolution” phenomenon doesn’t exist in real life. So when I see ground that obviously looks pixelated, the immersion goes out the window. It may be BVR in the sense that I can’t make out individual trees on a tile, but my eye can still tell that I am looking at something that’s obviously stretched way beyond what the pixel count can support.

Live weather doesn’t work again,

after go to Main menu and start new flight after!!!

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Yeah, the first load it works, after you leave the flight to load a different one it won’t. :face_with_symbols_over_mouth:

HAHAHAHAHA,

hope you understand that yesterday it worked to me :slight_smile: NOW NOT AGAIN!!!

Oddly, I did just this the other night, and I did see live weather in both cases. It was reported on the map, and I saw it in the sim.

I shot two videos regarding crosswind landings, at completely different airports. I did not reload the sim, simply completed the flight, returned to the map screen, and started another.

Did I do something different to what you did?