keep in mind what you compare here: Emi used a custom created weather set and he is the end user of this whole system, the guy who flys in it and experiences the outcome. RSR on the other hand has to deal with a system that is exaggerated and unrealistically “hyperactive” in which he has to develop an airplane that again has to feel natural and that won’t get thrown about. Real Weather has massive turbulence issues that even increase if you take the too stable camera/view system into account. There is basically no inertia of mass simulated, where our human head/eye/brain in reality would compensate and focus on a landmark the whole world jerks around in the sim all the time. In VR it’s completely unflyable for me, I get nausea within seconds in MSFS and I am totally used to hundreds of hours in VR from DCS. It is a difference and Emi looked at it from a totally different angle than Robert does. So this is an “and”, not an “either or”.