Yep, that’s the point. I fly single engine props in reality as many others here do (C172 and WT9 in my case) and there are far more flights where you feel a slight chop here and there, have one wing lifted when you touch a thermal, feel your plane being lifted by a thermal while the plane doesn’t change the attitude at all, neither pitch nor bank, just a meter or two upwards. Not even the variometer reacts as it’s over so quickly. There are very few flights when I was really sweating except from bad air con. In P3D it was Accusim that really nailed it, Chaseplane and a great sound set definitely helped, and I hope they bring it over to MSFS soon so people who don’t have the real flight experience see what the fuss is all about.
If it was me to decide I would sacrifice some of the mathematically correct and super realistic aerodynamic chop and bounce simulation realism and tune it down. Then I would make them add some inertia to the camera and rather move the airframe slightly than the world around it (important in VR). This would add a lot of realism and immersion to what a flight in a light airplane really feels like. It’s always important to differenciate between real world and computer simulation. If we felt what we did it might be much more usable as it is. But we don’t and I have real issues not to lose orientation when I’m flying in 2D and try to fly a good circuit.