Get massive stutters and the “black rectangle” drawn around my VR vision trying to draw new frames every time I turn my head at all. Completely unplayable. in Dev mode looks to be main thread and render related. Turned LODs way down, turned render scale way down, no help. Fine looking straight ahead at 40+ fps, can’t turn my head at all.
Put it in pancake mode with everything turned down to where the screen is basically a blur. Just moving the mouse around to move the camera, same thing, massive stutters. Looking ahead at 45 fps (again this is in 2D now), and camera moving stutters and slows to below 20 and says main thread and render thread. This is with a 3080 TI in 2D mode with the settings at low across the board and LODs at 25.
Anyone have any idea what this could be? Might be (or probably is) something global/system related than any specific setting.
Also to add, just zooming in on world map stutters now also.
So yeah - started looking at other games/apps. Was getting a fatal error trying to launch Steam VR (I do not run MSFS through Steam)…eventually headset started crapping out.
Ran a windows update…everything is fixed now.
That being said, the performance doesn’t feel as good as it was but not going to monkey with it until SU10 I don’t think.
Regarding vsync at 30 fps, will give that a try thanks.
Tonight I’ve installed a Win 11 update + the SU 10 and for now, in 2D mode everything is very very smooth. DX12 is smoother and better than DX11, finally!