Spitfire Is Going To Kill Me

This isn’t anything but a vent, but this Flying Iron Simulations Spitfire is going to drive me absolutely bananas.

It takes me at least three attempts to get it airborne, then I have an absolute blast zipping through the air and then, invariably, I crash it on landing.

My engine just cut out for some reason. No idea why. Plenty of fuel, T & P’s seemed okay. I was lining up the runway, maybe I had the flaps down too long. I don’t know. I had zero warning.

I love this thing but…

This may be a clue ???

Moved to #third-party-addon-discussion:aircraft

The Spit….as proclaimed by a WW2 WAAF delivery pilot…”was an Angel in the air, but a b.i.tch on the ground”…

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Dave Hadfield: “The narrow landing gear is not the problem that you read about in some books… it really does have good manners on the ground.”

This topic has come up numerous times on here. As far as I can tell, it’s a combination of: big, heavy, high powered tail draggers actually are quite difficult; Flight Simulator has some issues in the realism department here or outright bugs including ground to air transition and crosswind handling; and some controllers aren’t helping either.

I’m hopeful that this topic gets an extensive revisit by Asobo and third party developers with the Reno Air Racing update as it features the P-51 and T-6. It would be a shame if they released those iconic birds with such bad ground handling that most players can’t even get them off the ground, but also a shame if they strip them down to arcade level as the “fix”.

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I think the take-off issue may well be my logitech pedals. I can’t apply them smoothly enough to compensate for the torque of the engine. I’m still waiting to see the Honeycomb Charlie pedals, but either way, an upgrade is coming.

Landing is a whole other thing. I think the answer is going to be practice and study.

I find taxiing the Flying Iron is now quite pleasant. The original was really difficult.

Sounds great then. I like a challenge.

I have the Milviz Corsair and that took me quite a bit of time to take off in that too without crashing.

Not sure which is the better aircraft in sim but you are tempting me to buy this one too :slightly_smiling_face:

I’m about to get the Corsair, I suspect I’ll face the same problems in that. I recommend buying the Spitfire. It’s all worth it once you have it airborne. What an amazing aircraft.

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Thanks. I can recommend the Corsair too. One of my favourite four aircraft,

Rudder trim at about 6º right and don’t apply anywhere near full power on takeoff and it becomes managed on takeoff (I use 0-4 boost at the most until you get the tail up and have lateral control)…. I put in a touch of nose down trim too. It’s still a rudder dance though :crazy_face: .

Quite a few runways at the time were big circles and not the narrow runways you see today in order to keep the accident rate lower of 18 year olds with just a few hours under their belt.

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you have two way, first is push brake give +8 boost and take stick full pull, then you will up from 3 points, second - you can give some power step by step, and help not only with rudder but with different brakes, and up from 2 points, after landing you must to press brakes after all 3 legs on the ground, till spitfire lost enough speed, and this is only about current model, guys who made it try to improve it with any patch, so… any way, after landing and lost enough speed, and before get some speed for take off you must make tail maximum heavy(pull the joy to the limit)
take care

I don’t own this addon nor the Corsair (yet) but some general advice with such aircraft, adding to what has been said above me.

The sim has problems on the ground, transitioning from the straight line taxi behaviour to the sensitivity of the rudder in the air. I noticed this in the Blackbox Cessna Birddog just like in the default tail draggers. You have to expect a change in the bahaviour of the rudder and have to get used to it for now. I hope they’ll fix that. (yes, fix. It’s an issue, even if it’s intended).

Second there is a huge amount of torque pulling your aircraft. The props are huge, the engine is powerful, the airplane is light in comparison. Keep in mind that your only controls are surfaces that work with the air, there is NO ground steering once you apply power. The tail wheel won’t help you anymore when 1500HP are pulling on your nose. (1500HP for 3000kg and no ground control, think about that…)

It’s been said above: First you need to apply power gently, make sure that your rudder and aileron have sufficient effect before you add more torque which you will have to be able to counter.

Then don’t pull the airplane up like an airliner, let it climb out. keep the nose on the horizon, let it accelerate, more speed means more lift means more climb. Once the gear is up (and potential flaps on other aircraft are retracted) you can reduce power and go into a more progressive climb.

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Logitech, Thrustmaster and Honeycomb aren’t the only folks out there making pedals.

Take a look at what Virpil have to offer. All metal construction and contactless sensors. For what you are getting they are pretty well priced.

For take off and landing. Lots of good tips have already been provided.

Power loss in flight - engine damage is simulated so keep throttle and prop pitch at reasonable settings in flight to avoid blowing the engine.
Fuel evaporation is also simulated so as you climb you must toggle the fuel tank pressure on.

Rudder dance! That’s about right!