Stall Simulation

This thread is regarding the flight model physics focused on STALL simulation

Everyone may have noticed how forgiving Microsoft Flight Simulator’s aircraft are in stall speeds. You can manage to avoid spinning quite easily or it’s very hard to spin in first place. If you spin the EXTRA 330LT too fast you may end up being stopped by the wing which should be stalling at that point. Some of the aircraft stop spinning by themselves even with the back pressure of the stick, which shouldn’t be happening.

Not only slow speed stalls that lead to spin that I’m talking about, sometimes even the use of rudder, due to the fact one wing is creating more lift than the other, it starts to get slower and eventually spin-out. This maneuver has killed a lot of pilots in real life. Also if you hit the critical angle of attack, that should lead to a stall as well no matter how fast an airplane is going.

At the moment in MFS, you can’t spin sometimes, you can’t flat-spin, you can’t stall with the rudder, and you can’t even do realistic aerobatics. With a proper stall simulation you could feel like the plane is in the air a lot more.

I’m not an expert however I’m just describing what I’ve learned from some videos. (Also I’m not an english speaker, sorry for the errors).

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Modeling anything dynamic is really difficult. I wouldn’t expect any simulator to accurately recreate stall behavior, not a game on a pc or a full motion training simulator. The aero model isn’t exactly dead on everywhere else either.

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Your English is better than most native speakers I know! :+1:t2:

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Gotta say X-Plane 10 is pretty accurate. Search the video called: “Avoiding Stall and Spin Accidents” by Pilot Training Education and Safety.

I once wanted to try it out.

Thank you very much :slight_smile: