just to share an experience:
we all know msfs can lead to some troubles while starting the game. I had a lot of CTD in the past months, and tonight I made some tests, changing settings and so on.
I noticed that I have troubles with GPU 3D at main menu. It was almost at 100 percent, now it’s at 60%, so I got an improvement.
BUT what I noticed after impressed me. I had troubles opening the World Map to start a flight (CTD).
GPU was always at 98/100%. SO I thought, there must be something in this page that is graphic’s consuming. I started deselecting all in the filters. With all off, I’m still running at around 100%.
Then I started changing the time of the day. And there I found out on task manager GPU’s 3D graphic that while I was changing the timing (I mean: keeping mouse pressed on the selector and while moving it) the load was decreasing to 40%, then , releasing the time selector, it was back to 100%.
Is it possible that stars position’s calculations in the sky aroung the globe are so much GPU consuming? Changing time - stars move accordingly - good GPU. Releasing - position recalculated and kept - gpu to 100%.
Sorry for the long story, just to give the complete picture…
For info, I’m running AMD Ryzen 5 3600, 32Gb RAM, GeForce RTX2070 Super.
Next step would be to have the chance to disable this effect, but I know it’s not possible.
But if that’s the issue, how’s possible that such a detail can lead to CTD so many times keeping a GPU at max usage?
Thanks for reading