Struggling with frames in VR

To be helpful this time (vs dismissive), first off I suggest you set the “OpenXR Tools for WMR” app’s Custom render scale to 100 and don’t worry about setting it to anything else at this time. The MSFS graphics setting you gave in your OP look fine. If you are not using glass panel cockpits or the GP smearing isn’t an issue for you, use AA DLSS performance (or ultra performance). These two settings will progressive give you better FPS at the cost of decreasing image clarity. Any higher setting will overtax your gcard; btw I mostly use balanced with my 3080 ti. If GP smearing is an issue for you, use AA TAA (or OFF) with a Render Scale of 60. Surprisingly I find OFF gives the best instrument panel clarity but at a cost of some jaggies elsewhere. If the AMD FIDELITYFX SHARPING is available use 100. IMO either of these two AA modes’ settings are a good base for experimenting (as in tuning) as to what works best for you in terms of image quality vs frame rate. Try tweaking the setting I gave, either up and down, and see their effect (doing is learning). The basic rule of thumb here: the higher the resolution (scaling) the more focused the image quality though the lower the FPS. Hope you find your “sweet spot” with your G2.