Struggling with frames in VR

You have relatively weak GPU. Keep your resolution reasonable. Consider enabling DLSS in the sim. Keep 100% in the OpenXR Developer Tool, your GPU will rather not handle anything higher (this setting affects the generated resolution). 25 FPS is in my opinion acceptable in VR. Search for a post in this forum, explaining which sim setting puts load on GPU (consider lowering it) and which on CPU. You won’t be able to max the CPU utilisation, as MSFS2022 is not optimized to evenly load all cores. You can also consider enabling fixed foveated rendering in the OXR Toolkit.

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