I followed that thread but your saga and the guy’s advice still makes no sense to me. When you started your comments there, you said you saw no difference between Ultra and Low presets. That is crazy. With your system specs, there is no well in heck you should be CPU main thread limited on LOW in any circumstances, and likely not even HIGH-END. I have similar spec to you, though only an i7-11700F. At 1440p spawning into EGLL, I am only Mainthread Limited at ULTRA, but still get 35-45 fps. With a GSynch monitior and a modern multi-core CPU, you can’t even tell there’s a thread-lock anywhere. And that’s with everything set at the ULTRA defaults, including Terrain and Object LOD set to 200. If I start cranking those down and reduce shadow settings, etc. I can get up towards 50 fps and free up the mainthread situation, but so what? I don’t run the sim sit at the airport for 30 minutes just looking around trying to find micro-stutters. I start the plane and then I fly. In the air, I most definitely WANT the longer LOD settings and I am getting 60-70 fps at altitudes above a couple/few thousand feet.
Far too many people are fixated on FPS in this sim, and not enough of them are fixated on whether flying it is fun for them. Worse, when chasing FPS numbers, they OUGHT to be looking at their CPU temps, GPU temps, power draw, fan speeds and whether they are hitting their power or temp throttle points. It seems to me that just changing sliders and numbers chasing some particular green line in DevMode to max out their own situation isn’t something that will translate well to anyone else’s situation - different CPUs, different GPUs, different main boards, different power supplies, different cases and cooling setups, etc. Every single thing plays a part in this equation,