Stuttering problem

I agree with you @DensestSnail693, but its also logically systems have limits to.
Point is resolutions can be scaled in different ways in the sim which makes it flexible and to distribute the load.
Easiest it is in renderscale resolution which is, in the usercfg.opt related to secondaryscale.
If you change the numbers here, than renderscale in game behaves different and i think this is what Seb mentioned in earlier Q&A (su 4 or 5 i belief) he talked about scaleset to 0.400000.
(As an example i include this photo of where to look for this)

But objectlod is about textures and detail to them i guess it is offloading it from gpu to cpu and it is connected to ram use.
I think this because when increase objectslod i see also increase of ram instead of Vram.
@Grabber523 has it worked out pretty well i belief.

Now what i dont see, is ram latency and timing and how it is and if it related to coherentdraw.dll and renderthread.dll

I know im uneducated into computers, programming or else but it is what i have noticed from observe in different ways and try to see which is related to what.
All i know is what i learned through the years since fs4. And computer programs still works with .ini, dll, exe, and bat files.